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I have a question regarding self-shadow artefacts.
From doing a search I can see it was raised here last year (described as shimmering on a LEM mesh) but I'm not sure there was ever a solution.
I'm finding that particularly on large surfaces I'm getting visuals like these. Here's Deepstar with and without self-shadows:
Scale it up to a 32km O'Neill Cylinder and the problem becomes more pronounced (I accept this is an outlying mesh!).
For what its worth Deepstar is textured and the Cylinder isn't. I get the issue irrespective of self-shadow settings (aside from turning them off) and irrespective of Graphics Option settings. I've played with the shadow map size in the cfg too.
I can live with this, but if I'm missing an easy fix let me know. I thought it might be helpful to raise
From doing a search I can see it was raised here last year (described as shimmering on a LEM mesh) but I'm not sure there was ever a solution.
I'm finding that particularly on large surfaces I'm getting visuals like these. Here's Deepstar with and without self-shadows:
Scale it up to a 32km O'Neill Cylinder and the problem becomes more pronounced (I accept this is an outlying mesh!).
For what its worth Deepstar is textured and the Cylinder isn't. I get the issue irrespective of self-shadow settings (aside from turning them off) and irrespective of Graphics Option settings. I've played with the shadow map size in the cfg too.
I can live with this, but if I'm missing an easy fix let me know. I thought it might be helpful to raise