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Hi all,
I am working on a cargo project for the Shuttle-A - a stack of three landers to be taken on interplanetary missions. I have a problem though - when I look at the lander textures in comparison with any other textures, the ambient light levels seem to be very low, to a degree rendering them completely black when they are not facing the Sun:
See the contrast between the Shuttle-A textures? Here's what I did:
- Convert some default Orbiter textures to 24-bit BMP to assign them using drag-and-drop plus a UVW-map modifier in Gmax.
- Convert them back to DDS-DXT1 with different names to put them in the Orbiter texture folder.
- Generate normals for the mesh in MeshWizard.
What could the problem be? Thanks.
I am working on a cargo project for the Shuttle-A - a stack of three landers to be taken on interplanetary missions. I have a problem though - when I look at the lander textures in comparison with any other textures, the ambient light levels seem to be very low, to a degree rendering them completely black when they are not facing the Sun:
See the contrast between the Shuttle-A textures? Here's what I did:
- Convert some default Orbiter textures to 24-bit BMP to assign them using drag-and-drop plus a UVW-map modifier in Gmax.
- Convert them back to DDS-DXT1 with different names to put them in the Orbiter texture folder.
- Generate normals for the mesh in MeshWizard.
What could the problem be? Thanks.