Axel
Drive Technician
- Joined
- Dec 31, 2008
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- 239
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@Izack
With normal RCS of todays nitrogene could gass technology we had to reduce the RCS by factor 1000, but then it would be very challenging/impossible to control that monster, with tools like TransX or IMFD. The problem is the very big mass of the ship.
Yes the RCS is a way to strong for that huge ship, if we would use todays normal nitrogene RCS thrusters, but we don't use it! We use instead big turbo rotating wheels for the main job of that (for rotate). For translate we use a bigger version of the shuttle OMS (orbiter manover system), which is a hot chemical engine. The fact that the rotate-system has no fuel consumption and the translate-mode has hypotetical Isp of 3800ms, its ok to use the Isp of the main engine of the ship. Ofcourse it would be more real to split these systems with own Isp's and tanks, but this would need a more complex DLL for the addon. Maybe somebody can do this?
I have the solution! I give you the permission to use my exhaust-texture from my Perseus MKII-update, but we have to ask Perseus, the original autor although. The texture is "textures\Perseus_IEx.dds". Its from the Ion engine of perseus-ship, but this gives a nice plasma beam exhaust, very similar to fusion plasma, look right down at the addons picture at orbit hangar!
[ame="http://www.orbithangar.com/searchid.php?ID=4908"]Perseus Launcher & Perseus MkII 1.3[/ame]
With normal RCS of todays nitrogene could gass technology we had to reduce the RCS by factor 1000, but then it would be very challenging/impossible to control that monster, with tools like TransX or IMFD. The problem is the very big mass of the ship.
Yes the RCS is a way to strong for that huge ship, if we would use todays normal nitrogene RCS thrusters, but we don't use it! We use instead big turbo rotating wheels for the main job of that (for rotate). For translate we use a bigger version of the shuttle OMS (orbiter manover system), which is a hot chemical engine. The fact that the rotate-system has no fuel consumption and the translate-mode has hypotetical Isp of 3800ms, its ok to use the Isp of the main engine of the ship. Ofcourse it would be more real to split these systems with own Isp's and tanks, but this would need a more complex DLL for the addon. Maybe somebody can do this?
I'm also trying my hand at custom exhaust textures, both for the primary fusion beams and the MHD thrusters...and failing utterly. Perhaps 80mileshigh or someone else would like to contribute?
I have the solution! I give you the permission to use my exhaust-texture from my Perseus MKII-update, but we have to ask Perseus, the original autor although. The texture is "textures\Perseus_IEx.dds". Its from the Ion engine of perseus-ship, but this gives a nice plasma beam exhaust, very similar to fusion plasma, look right down at the addons picture at orbit hangar!
[ame="http://www.orbithangar.com/searchid.php?ID=4908"]Perseus Launcher & Perseus MkII 1.3[/ame]
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