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OHM Dragon V2_x

Hello BrianJ,

Thanks for offering guidance.

1) Orbiter 2016 will not load on my computer using the default graphics - I'm restricted to using the D3D9GraphicsClient.

2) I performed the 'Create Symbolic Links' thing early on with Orbiter 2016. So that's been done.

Peace,

cs

ps: I'm happy to report that all of your (BrianJ) addons perform flawlessly and I enjoy them very much. Please make more (and more).
 
Try installing Spacecraft4
 
Thanks; I'm using 'Vinka_full_pack.7z' - which includes:

Config \ spacecraft \ spacecraft.cfg, spacecraft2.cfg, spacecraft3.cfg, spacecraft4.cfg

Modules \ spacecraft2.dll, spacecraft3.dll, spacecraft4.dll

---------- Post added at 05:01 AM ---------- Previous post was at 02:51 AM ----------

ALL IS WELL.

I removed the Orbiter \ Modules \ Server \ Config directory and re-did the 'Create symbolic links' thing on the Advanced Setup dialog for the D3D9Client. Now the canned scenarios work fine and the new scenarios appear with spacecraft intact (i.e., they include capsules on top). I can't explain why they failed to work properly before (or why they work now).

In any case, thanks to everyone who chimed in and offered suggestions. Assistance appreciated.

And, thanks to perseus for a new, fun addon. Keep up the good work!

Peace,

cs
 
Had the chance to test-fly the updated version today. Very Nice!
The re-textured trunk looks much better now.

I have question regarding the thrusters in Spacecraft3:
The SuperDracos are set as the main engines. They are quite overpowered for orbital maneuvers. Reason is they are rated at full abort thrust, which is ok in case of an abort. But for orbital maneuvers I guess only 2 opposing pods will be used (instead of
all 4 pods), and even then they might be operated at reduced thrust.

Also the normal Dracos for the RCS will probably use 2 pods only.

Would it possible by a switch or something to reduce the thruster power once the critical launch phase has passed?
 
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