NLSPingouin
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Hi everybody.
I've done something on blender and putting a texture on it with UV mapping technique.
But when I want to export my .blend to a .msh file, the program that I use don't create any .dds texture. i've ask for a .dds texture to be created. A folder is created in Texture2 fodler of Orbiter but as nothing in it. My .msh is working perfectly.
Somebody could explain how I could do to have my textures?
Thank you.
The Blender Support for orbiter :
http://sourceforge.net/projects/blorbiter/
Edit : I have done some other things. I look in my .msh file and found this line at the end :
"TEXTURES 1
CaisseBiereDesPoles\bouteille.dds"
So, the problem seems to be in the creation of my .dds file, not in my UV wrap. Am I wrong?
I have exporting my UV image in a .dds one with The Gimp and put this new file in the correct folder. When I test this in Orbiter, I always have my meshe without textures. I really don't understand.
I've done something on blender and putting a texture on it with UV mapping technique.
But when I want to export my .blend to a .msh file, the program that I use don't create any .dds texture. i've ask for a .dds texture to be created. A folder is created in Texture2 fodler of Orbiter but as nothing in it. My .msh is working perfectly.
Somebody could explain how I could do to have my textures?
Thank you.
The Blender Support for orbiter :
http://sourceforge.net/projects/blorbiter/
Edit : I have done some other things. I look in my .msh file and found this line at the end :
"TEXTURES 1
CaisseBiereDesPoles\bouteille.dds"
So, the problem seems to be in the creation of my .dds file, not in my UV wrap. Am I wrong?
I have exporting my UV image in a .dds one with The Gimp and put this new file in the correct folder. When I test this in Orbiter, I always have my meshe without textures. I really don't understand.
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