OHM Falcon9 for Orbiter2016

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
Obviously, I should have made rather more than 20 payload attachment points ;-)
spaceflightnow.com Starlink
 

Kyle

Armchair Astronaut
Addon Developer
Joined
Mar 17, 2008
Messages
3,912
Reaction score
339
Points
123
Website
orbithangar.com
Elon Musk says the total Starlink mass is about 16,800 kg with an ASDS landing. Seems a little high? Having a hard time bringing the first stage back to OCISLY with that mass constraint.
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
Elon Musk says the total Starlink mass is about 16,800 kg with an ASDS landing. Seems a little high? Having a hard time bringing the first stage back to OCISLY with that mass constraint.
16800 seems about right to me (60 x 272 + adaptor). Like you, my 1st stage lands well short of OCISLY (at the reported position). Inclination must be about 56deg right? We'll see what happens later, I guess :)
 

Kyle

Armchair Astronaut
Addon Developer
Joined
Mar 17, 2008
Messages
3,912
Reaction score
339
Points
123
Website
orbithangar.com
16800 seems about right to me (60 x 272 + adaptor). Like you, my 1st stage lands well short of OCISLY (at the reported position). Inclination must be about 56deg right? We'll see what happens later, I guess :)

53.00 from what I read.
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
It makes more sense now I see they are using a two-burn strategy for the 2nd stage.
I've just been having fun with a few Orbiter experiments.

Assuming a 165km x 440km, 54.8deg.inc. target orbit at SECO1, with a payload of 16620kg (60 sats @ 227kg + 50kg krypton fuel each):

If you use the reported position of OCISLY of N32.8158, W76.3825, you need to restrict the 1st stage fuel reserve to ~17000kg, and set 1st stage ApA. to ~130km. Unfortunately, my add-on's 1st stage landing algorithm can't handle the shallow angle and high velocity reentry! Hopefully SpaceX will do better. 2nd stage has ~190m/s dV remaining for orbit circularization at 440km and plane change (not enough to get to 53deg.inc. though).

If you use the add-on estimate for ASDS position, fuel reserve and 1st stage ApA., then stage recovery works much better, but you only get ~120m/s dV remaining at SECO1.

Must find some time to make more payload attach points ;-)

Cheers,
Brian
 

fatcat

Member
Joined
May 21, 2008
Messages
110
Reaction score
7
Points
18
Hi Brian,

Hope you are keeping well.
Where do I get the new textures for the LZ in the image that pappy posted in this thread back in Oct 2018. I think I have all your latest SpaceX downloads. If I do a PADVIS 1, I just have the standard textures, no LZ1.

Cheers,
Tony

UPDATE: Found them in the Falcon Heavy download. Thanks:hello:
 
Last edited:

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
Hi Brian,

Hope you are keeping well.
Where do I get the new textures for the LZ in the image that pappy posted in this thread back in Oct 2018. I think I have all your latest SpaceX downloads. If I do a PADVIS 1, I just have the standard textures, no LZ1.

Cheers,
Tony

UPDATE: Found them in the Falcon Heavy download. Thanks:hello:
All good here, mate, hope all's well with you. Should be the same LZ pad texture and Earth/Surf/ tiles in both the latest Falcon9 v.181007 and FH v.190407. PADVIS 1 makes the pad invisible (but still available as target for flyback). Anyhow, so long as you got it working... :)
Cheers,
Brian
 

ZacharyS41

Donator
Donator
Joined
Sep 9, 2013
Messages
125
Reaction score
10
Points
33
Location
Roanoke
Website
www.zachsellinger.com
BrianJ, thanks once again for creating this F9 addon. I'm really enjoying it a lot.

Side note: on one scenario I made, I was able to land the first stage at LZ-1 and deliver 3.8 tons to GTO; in another scenario, I landed the first stage at the original drone ship location for STP-2 (40 km from LC-39A before it was moved 1,235 km downrange) while sending 4.3 tons to GTO.
 
Last edited:

erv

New member
Joined
Dec 5, 2014
Messages
3
Reaction score
0
Points
1
Hi BrianJ,

First of all, huge thanks for your great SpaceX addons - have been enjoying them for quite a few years!

Now for one observation I recently made. I was fooling around by placing the Crew Dragon in orbit so that it ends up a few km from ISS (with docking about half an orbit later). While tuning the parameters for the time chosen by me I decided to do some additional fooling and displaced the ASDS some 100 or 200km sideways from the ground track of the launch. The booster nicely made it there but landed some 500m or so off the ship. It could be seen that during the landing burn it actively tried to steer itself there but the initial offset was way too big. For eve more fooling, I ordered it to land at Orbiter's default Habana (it was about the same distance as ASDS for my mission - I was llaunching southeast for the chosen date/time - just the direction "slightly" off :cool:). And it again was the same - booster successfully got there but landed a bit off trying to fix that during landing burn.
Now I know this is NOT how it is supposed to be done but thought you may want to know. My uneducated guess is that it might be related to how the initial trajectory is calculated so that it aims a bit off and corrects during landing burn, but some variable might get a bit too excited if it is so much off track. :)
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
Hi erv,
glad you're enjoying my attempts to simulate the SpaceX launchers :)
Both the reentry-burn and landing-burn algorithms are not robust and can't cope well with anything beyond their rather slim envelopes. The landing-burn algorithm in particular is fairly nuts (all done with vectors). Someone should do it properly! I just wanted to see if I could make it work at all. Well, I'm still having fun tinkering with it and hope to improve it.
Sometimes you can get a better booster landing if you change the "Core Stage ApA at MECO" value, or add/remove reserve fuel.
Anyway, have fun!
Cheers,
Brian
 

ZacharyS41

Donator
Donator
Joined
Sep 9, 2013
Messages
125
Reaction score
10
Points
33
Location
Roanoke
Website
www.zachsellinger.com
BrianJ, for some reason, the launch pad lights do not light up in any scenario, even when the Local Light Sources box is checked in the Visual Parameters section.

Did I download something that messed up the launch pad config?
 

NextBigLeap

Member
Joined
Jul 17, 2014
Messages
66
Reaction score
0
Points
6
Location
Portsmouth, RI
Trying to setup a few missions with the Falcon 9, and the heavy, having a little trouble with the payload editor. Most payloads i can attach, but for example your Osiris-Rex addon that I summon from the scenario editor will not attach.
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
Trying to setup a few missions with the Falcon 9, and the heavy, having a little trouble with the payload editor. Most payloads i can attach, but for example your Osiris-Rex addon that I summon from the scenario editor will not attach.
Hi,
any payload for the Falcon9 / Falcon Heavy will need an attachment point so it can be attached to the launcher.

You can just add the attachment point to the payload's .cfg file.
Info about attachment points in the Orbiter Doc, examples in various .cfg files.
Cheers,
Brian
 

ZacharyS41

Donator
Donator
Joined
Sep 9, 2013
Messages
125
Reaction score
10
Points
33
Location
Roanoke
Website
www.zachsellinger.com
I'm currently running one of Kyle's SpaceX Mission Package scenarios with the BSS702 addon that is used for satellites such as AMOS 17, but even though the vessel does load with everything else, it's not attached to Falcon 9 and is located in the middle of nowhere (altitude is 1 AU).

---------- Post added at 04:25 AM ---------- Previous post was at 04:24 AM ----------

Code:
[/COLOR]**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\Users\Zachary\Documents\Games\Orbiter\
ConfigDir  : C:\Users\Zachary\Documents\Games\Orbiter\Config\
MeshDir    : C:\Users\Zachary\Documents\Games\Orbiter\Meshes\
TextureDir : C:\Users\Zachary\Documents\Games\Orbiter\Textures\
HightexDir : C:\Users\Zachary\Documents\Games\Orbiter\Textures2\
ScenarioDir: C:\Users\Zachary\Documents\Games\Orbiter\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs  : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
           : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.18362.387]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190906, API 160828]
000000.000: Module TrackIR.dll ........... [Build 160828, API 160828]
000000.000: TrackIR module not found.
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 190406, API 160828]
000000.000: Module Glideslope.dll ........ [Build 180401, API 160828]
000000.000: Glideslope module init: version v2.7, date Apr  1 2018
000000.000: Module LaunchMFD.dll ......... [Build 180706, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module ModuleMessagingExtMFD.dll  [Build 180624, API 160828]
000000.000:    >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
000000.000: Module TransX.dll ............ [Build 180706, API 160828]
000000.000: Module TransX2.dll ........... [Build 180707, API 160828]
000000.000: Module DscovrMFD.dll ......... [Build 150205, API 100830]
000000.000: Module HUDDrawer.dll ......... [Build 160907, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
000000.000: Module Multistage2015_MFD.dll  [Build 170626, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
            D3D9: 3D-Adapter.............. : AMD Radeon(TM) R3 Graphics
            D3D9: MaxTextureWidth......... : 16384
            D3D9: MaxTextureHeight........ : 16384
            D3D9: MaxTextureRepeat........ : 8192
            D3D9: VolTexAddressCaps....... : 0x3F
            D3D9: NumSimultaneousRTs...... : 4
            D3D9: VertexDeclCaps.......... : 0x3FF
            D3D9: MiscCaps................ : 0x3FCCF2
            D3D9: XNA Math Support........ : Yes
            D3D9: Vertex Texture.......... : Yes
            D3D9: Shadow Mapping.......... : Yes
            D3D9: D3DFMT_A16B16G16R16F.... : Yes
            D3D9: D3DFMT_A32B32G32R32F.... : Yes
            D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
            D3D9: D3DFMT_A2R10G10B10...... : Yes
            D3D9: D3DFMT_L8............... : Yes
            D3D9: D3DDTCAPS_DEC3N......... : Yes
            D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
            D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
            D3D9: Runs under WINE......... : No
            D3D9: Available Texture Memory : 2248 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module spacecraft3.dll ....... [Build 151106, API 100830]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module f9_v12.dll ............ [Build 181005, API 160828]
000000.000: Module slc17.dll ............. [Build 171123, API 160828]
000000.000: Module lc39a_strongback_r.dll  [Build 181006, API 160828]
000000.000: Module slc40r.dll ............ [Build 181003, API 160828]
000000.000: Module landpad.dll ........... [Build 181007, API 160828]
000000.000: Module landpad.dll ........... [Build 180711, API 160828]
000000.000: Module frv.dll ............... [Build 180718, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Glideslope module sim start
000000.000:    >>> MMExtMFD module sim start
000000.000: Finished initialising panels
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
000006.796: D3D9: [Session Closed. Scene deleted.]
000006.796: D3D9: [Destroy Render Window Called]
D3D9: ERROR: UnDeleted Surface(s) Detected
D3D9: ERROR: Surface 0x88D4370 (Fcd01_n.dds) (32,32)
D3D9: ERROR: Surface 0xDC20F20 (Fcd01.dds) (32,32)
D3D9: ERROR: Surface 0x15C70E08 (Fcd13_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C70F40 (Fcd06_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C71078 (Fcd05_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C711B0 (Fcd15.dds) (32,32)
D3D9: ERROR: Surface 0x15C712E8 (Roof01.dds) (32,32)
D3D9: ERROR: Surface 0x15C71420 (Fcd11_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C71558 (Fcd03_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C71690 (Fcd07.dds) (32,32)
D3D9: ERROR: Surface 0x15C717C8 (Roof02.dds) (32,32)
D3D9: ERROR: Surface 0x15C71900 (Fcd02_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C71A38 (Fcd08.dds) (32,32)
D3D9: ERROR: Surface 0x15C71B70 (Fcd14.dds) (32,32)
D3D9: ERROR: Surface 0x15C71CA8 (Wall01.dds) (32,32)
D3D9: ERROR: Surface 0x15C71DE0 (Door01.dds) (32,32)
D3D9: ERROR: Surface 0x15C71F18 (Fcd03.dds) (32,32)
D3D9: ERROR: Surface 0x15C72050 (Fcd09.dds) (32,32)
D3D9: ERROR: Surface 0x15C72188 (Fcd12.dds) (32,32)
D3D9: ERROR: Surface 0x15C722C0 (Fcd04_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C723F8 (Fcd11.dds) (32,32)
D3D9: ERROR: Surface 0x15C72530 (Fcd02.dds) (32,32)
D3D9: ERROR: Surface 0x15C72668 (Fcd04.dds) (32,32)
D3D9: ERROR: Surface 0x15C727A0 (Fcd05.dds) (32,32)
D3D9: ERROR: Surface 0x15C728D8 (Fcd06.dds) (32,32)
D3D9: ERROR: Surface 0x15C72A10 (Fcd10.dds) (32,32)
D3D9: ERROR: Surface 0x15C72B48 (Fcd12_n.dds) (32,32)
D3D9: ERROR: Surface 0x15C72C80 (Fcd13.dds) (32,32)
D3D9: ERROR: Surface 0x15C86E38 (Solpanel.dds) (128,128)
D3D9: ERROR: Surface 0x15C86F70 (Hangrail_n.dds) (64,64)
D3D9: ERROR: Surface 0x15C870A8 (Cape23.dds) (128,128)
D3D9: ERROR: Surface 0x15C871E0 (Ball.dds) (64,64)
D3D9: ERROR: Surface 0x15C87318 (Cape22.dds) (128,128)
D3D9: ERROR: Surface 0x15C87450 (Taxiway1.dds) (128,128)
D3D9: ERROR: Surface 0x15C87588 (Lpad02.dds) (128,128)
D3D9: ERROR: Surface 0x15C876C0 (Cape23_n.dds) (128,128)
D3D9: ERROR: Surface 0x15C877F8 (Hangrail.dds) (64,64)
D3D9: ERROR: Surface 0x15C87930 (Cape17.dds) (128,128)
D3D9: ERROR: Surface 0x15C87A68 (Concrete1.dds) (256,256)
D3D9: ERROR: Surface 0x15C87BA0 (Lpad01_n.dds) (128,128)
D3D9: ERROR: Surface 0x15C87CD8 (Cape20.dds) (128,128)
D3D9: ERROR: Surface 0x15C87E10 (main_menu.dds) (1024,256)
D3D9: ERROR: Surface 0x15C87F48 (Lpad02a_n.dds) (128,128)
D3D9: ERROR: Surface 0x15C88080 (Taxiway2.dds) (128,128)
D3D9: ERROR: Surface 0x15C881B8 (Runway2.dds) (256,256)
D3D9: ERROR: Surface 0x15C882F0 (Cape18.dds) (128,128)
D3D9: ERROR: Surface 0x15C88428 (Lpad02_n.dds) (128,128)
D3D9: ERROR: Surface 0x15C88560 (Lpad02a.dds) (128,128)
D3D9: ERROR: Surface 0x15C88698 (Lpad01.dds) (128,128)
D3D9: ERROR: Surface 0x15C887D0 (Taxiway1_n.dds) (128,128)
D3D9: ERROR: Surface 0x15C88908 (Taxiway2_n.dds) (128,128)
D3D9: ERROR: Surface 0x15C88A40 (Monorail.dds) (64,64)
D3D9: ERROR: Surface 0x15C88B78 (Monorail_n.dds) (64,64)
D3D9: ERROR: Surface 0x15C88CB0 (Cape19.dds) (128,128)
D3D9: ERROR: Surface 0x15C93B98 (transp.dds) (4,4)
D3D9: ERROR: Surface 0x15C93E08 (clbkCreateTexture) (2,2)
D3D9: ERROR: Surface 0x15C953F8 (main_menu_tgt.dds) (1024,128)
D3D9: ERROR: Surface 0x15CEF938 (Cockpit\Glasspit.dds) (512,256)
D3D9: ERROR: Surface 0x15CEFCE0 (clbkCreateSurfaceEx) (378,378)
D3D9: ERROR: Surface 0x15CEFF50 (clbkCreateSurfaceEx) (925,25)
D3D9: ERROR: Surface 0x15CF02F8 (clbkCreateSurfaceEx) (378,378)
D3D9: ERROR: Surface 0x15CF0430 (Cockpit\hud.dds) (512,256)
D3D9: ERROR: Surface 0x15CF0568 (clbkCreateSurfaceEx) (378,378)
D3D9: ERROR: Surface 0x15CF0A48 (clbkCreateSurfaceEx) (140,98)
D3D9: ERROR: Surface 0x15CF0CB8 (clbkCreateSurfaceEx) (170,166)
D3D9: ERROR: Surface 0x15CF0DF0 (clbkCreateSurfaceEx) (20,249)
D3D9: ERROR: Surface 0x15CF1060 (clbkCreateSurfaceEx) (166,166)
D3D9: ERROR: Surface 0x15CF1198 (clbkCreateSurfaceEx) (20,147)
D3D9: ERROR: Surface 0x15CF12D0 (clbkCreateSurfaceEx) (378,378)
000006.796: Glideslope module sim end
000006.796:    >>> MMExtMFD module sim end
D3D9: ERROR: 17 un-released fonts!
D3D9: ERROR: 6 un-released brushes!
D3D9: ERROR: 25 un-released pens!
000006.796: Glideslope module exit
000006.796:    >>> MMExtMFD module exited
000006.796: **** Fast process shutdown
 
Last edited by a moderator:

Kyle

Armchair Astronaut
Addon Developer
Joined
Mar 17, 2008
Messages
3,912
Reaction score
339
Points
123
Website
orbithangar.com
Probably some silly mistake on my part, I haven't done a good job of housekeeping on that addon lately with graduation/OH being down.
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,676
Reaction score
900
Points
128
Location
Code 347
To mark the upcoming DM-2 mission, I made a "NASA worm" logo texture for the Falcon9 1st stage. Attached .zip file contains two folders with the NASA logo and back-ups of the original SpaceX logo. You'll need to swap them out in the \Textures\Falcon9R_V12 folder yourself.
dm2_nasa_logo.jpg

Cheers,
Brian

View attachment f9_nasa_logo_200520.zip

EDIT: Ha! I just saw the roll-out pics - NASA logo one side, SpaceX the other. What can you do ;-)
 
Last edited:
Top