GenericVessel gives you a few more options with SC3 addons.
And various other things that still don't work...
You can't have everything.
By the way, I'd like to bring up my little question about virtual cockpit HUD group requirements once again. Does it have to be a one-sided rectangle justlike MFD's ? I'm unable to make it work with my existing octagonal HUD![]()
The mesh group specified by nmesh and ngroup should be a square panel in front of the camera position in the virtual cockpit. This group is rendered separately from the rest of the mesh and should therefore have FLAG 2 set in the mesh file. The group material and texture can be set to 0.
The HUD centre position and size are required to allow Orbiter to correctly scale the display.
Orbiter renders the HUD with completely transparent background. Rendering the glass pane, brackets, etc. is up to the vessel designer.

Same question as with GenericVessel: Is it 100% safe to convert from MS2?
I have spent alot of effort on timing multiple particle streams of Firebird II via invisible stages, so the exhaust changes dynamically: as the vehicle ascends to higher altitudes, the exhaust stream expands and gets more transparent. And, of course, it needed some nice supersonic vapor effect. You could see it this way on Firebird I, too. But all these effects had to be re-timed for every single configuration of the rocket (different speeds - different timing). Very impractical.
Does Multistage2015 (or is it going to) allow to trigger particle streams according to speed / altitude? That would save me from having to use these invisible stages. If not, take it as a suggestion![]()
I forgot about one little thing: I dont know if it's just my case, but now since i use the beta, i have to deactivate NumLock, when i want to trigger animations or to control the RMS.Does spacecraft3 work with orbiter beta?
A thing that I don't like is the cargo bay so far back. Seems that you haven't left enough space in the aft compartment for fuel tanks and all the equipments related to the propulsion. Also, I think that the cargo bay should be centered in order to not modify excessively the balance of the spacecraft when full/empty.
Only a feeling... sorry for the criticism.
It's named it after the famous Liberty class cargo ship from WW2.