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- Mar 27, 2008
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Real life has been keeping me pretty busy lately, but I have been working when I can. I'm still figuring out C++ with the HDLander. I've now got the VC in and the three mfds working. My next step is to get the MFD buttons going, then it is back to figuring out the animations. I have a bit more faith in getting them (the animations) working now that I'm gaining a little better handle on how C++ works. It reminds me of functions in actionscript. Write it somewhere else and call it when you need it. Synatx is the main stumbling block I'm running into.
I started with the lander since it is the simplest, not really any areosurfaces to deal with. Once I get it up and running the dart should go much faster. Hopefully I'll get a bit of understanding about wings from the lander. I have the shuttlePB areo specs on it now, but I'm sure I'll want to change them. The XL-70 will be the hardest. It appears I'll have to code the jet engines since orbiter doesn't directly support them like rockets (unless anyone has some extra jet engine code lying around!). I hope I can modify the DG-S's scrams to be airbreathers, if so that will shave some dev time.
Since I love modeling way more than coding, I spent a bit of time building the HDLander's big brother, the Lunar Clipper. It is based off the DC-Y. I've added a bit of fantasy by adding a complete second deck that is based off the skylab lower deck, and the power to get beyond LEO and back. Right now I'm trying to figure out a landing gear system that looks cool and will be moderately easy to code the animations. I'll post some shots soon.
I started with the lander since it is the simplest, not really any areosurfaces to deal with. Once I get it up and running the dart should go much faster. Hopefully I'll get a bit of understanding about wings from the lander. I have the shuttlePB areo specs on it now, but I'm sure I'll want to change them. The XL-70 will be the hardest. It appears I'll have to code the jet engines since orbiter doesn't directly support them like rockets (unless anyone has some extra jet engine code lying around!). I hope I can modify the DG-S's scrams to be airbreathers, if so that will shave some dev time.
Since I love modeling way more than coding, I spent a bit of time building the HDLander's big brother, the Lunar Clipper. It is based off the DC-Y. I've added a bit of fantasy by adding a complete second deck that is based off the skylab lower deck, and the power to get beyond LEO and back. Right now I'm trying to figure out a landing gear system that looks cool and will be moderately easy to code the animations. I'll post some shots soon.