Word is of course about this project here.
I'll soon start doing the panels in earnest, what we have currently is just something more or less functional for debugging.
The original plan was a design with completely custom graphics in somewhat of a 60'ies retro style (mostly because I love it so much), bt I find myself more and more pressed for time and won't be able to pull it off appropriately.
Currently, I'm considering two solutions to that problem.
The first would be to make a panel that looks like a touchy screeny glass cockpit, probably not dissimilar in looks to the XR2 virtual cockpit (no, it won't be a virtual cockpit, it'sstill gonna be a 2-d panel). Those are much less work-intensive, indeed extremely so, but without lighting they can look somewhat dull and not really like glass.
The other option is to use the default Deltaglider panel elements, which seem to be free to use for anyone. The resulting panel will feel very similar to the DeltaGlider.
I can't really decide for either, so tell me what you'd prefer.
I'll soon start doing the panels in earnest, what we have currently is just something more or less functional for debugging.
The original plan was a design with completely custom graphics in somewhat of a 60'ies retro style (mostly because I love it so much), bt I find myself more and more pressed for time and won't be able to pull it off appropriately.
Currently, I'm considering two solutions to that problem.
The first would be to make a panel that looks like a touchy screeny glass cockpit, probably not dissimilar in looks to the XR2 virtual cockpit (no, it won't be a virtual cockpit, it'sstill gonna be a 2-d panel). Those are much less work-intensive, indeed extremely so, but without lighting they can look somewhat dull and not really like glass.
The other option is to use the default Deltaglider panel elements, which seem to be free to use for anyone. The resulting panel will feel very similar to the DeltaGlider.
I can't really decide for either, so tell me what you'd prefer.
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