Gaming Kerbal Space Program 2 (currently in Early Access)

Frilock

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O-F Staff Note: 23 KSP 2 posts moved here to a new thread from the KSP 1.x thread.

KSP 2 really needs a lot more than what it seems to be offering for me to pay $50 for EA. KSP 1 I got for[/imath]12 (after I had it on the high seas for a bit, sorry Harv). This just seems greedy to me.
 
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pushkin

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KSP 2 really needs a lot more than what it seems to be offering for me to pay $50 for EA. KSP 1 I got for[/imath]12 (after I had it on the high seas for a bit, sorry Harv). This just seems greedy to me.
I agree. After all the wait it seems KSP 2 early access will have none of the promised new features for now.
 

steph

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I miss the good old days when downloading something meant actually downloading the game. Had to get EpicGames launcher. Then said launcher simply said it won't run on this machine. Regardless of the fact that I have some extra RAM in a drawer somewhere that I could use. Regardless of the fact that I could go get some refurbished graphics card on the cheap and meet the requirements (after all, I'm still planning to upgrade it to a 'gaming pc' somewhat). Damn, just let me click that exe and see what happens :D
 

Frilock

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Yes, I'm really liking GOG these days. Steam likes to force me into always have the latest version of games, even if I don't want it. At least Epic was giving away a ton of games, though their store/launcher is a little rough.
 

N_Molson

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KSP 2 really needs a lot more than what it seems to be offering for me to pay $50 for EA. KSP 1 I got for[/imath]12 (after I had it on the high seas for a bit, sorry Harv). This just seems greedy to me.

The curse of being the sequel of a best-seller game. It is an impossible situation for the devs, the expectations of all the plasma-heated fanbase will always be too high.
 

Frilock

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The curse of being the sequel of a best-seller game. It is an impossible situation for the devs, the expectations of all the plasma-heated fanbase will always be too high.
I mean if you're going to release a game as EA you could at least not charge $50 for it. I suppose however at least they have the decency of advertising its EA (CDPR and Hello I'm looking at you)
/rant
 

N_Molson

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I mean if you're going to release a game as EA you could at least not charge $50 for it. I suppose however at least they have the decency of advertising its EA (CDPR and Hello I'm looking at you)
/rant

EA always was super-greedy. What they did with The Sims franchise and all the expansion packs is really shameful... But hey, they made money...💰💰💰
 

jedidia

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EA always was super-greedy.
That's not EA as in "Electronic Arts", but as in "Early Access". Otherwise it would cost 70 bucks, come with parts for only one barely viable rocket, and a Casino where you can gamble for new parts with real money...

Also, Electronic Arts has not always been super-greedy. Only as far back as most people can remember. They were visionaries and pioneers once. The publisher was founded in the early 80ies, a time where considering video games as art was still a completely foreign concept. The founders saw it differently, some of the few who believed that this new medium was in fact a new form of art, and deserved its own place beside music, literature, painting and film. That's where the name of the company comes from.

Then they settled themselves with a couple too many investors somewhen in the late 90ies/early 2000s, and off the rail they went.
 

Frilock

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I think what pisses me off the most about it is that its not some Indy company that up until this point hasn't been in the video game industry before now trying to make a game that pretty much hasn't been done before now. This is released by the people that made GTA5, the most profitable piece of entertainment in history.
 

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Just realised that the original designer of KSP, HarvesteR, was on Orbiter forum. There's a news article detailing how he left a while ago due to a disagreement with Squad over the direction of KSP2. He also names Orbiter as the gold standard in space simulation 😁

 

steph

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Just realised that the original designer of KSP, HarvesteR, was on Orbiter forum. There's a news article detailing how he left a while ago due to a disagreement with Squad over the direction of KSP2. He also names Orbiter as the gold standard in space simulation 😁

 
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Face

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I suppose however at least they have the decency of advertising its EA (CDPR and Hello I'm looking at you)
If it is guaranteed that they pull a Hello Games with it, I'd even shell out 100 bucks in a heartbeat... and wait 1 year until after the initial release fall-out settles for the phoenix to rise from the ashes. In these days of galloping inflation 100 dollars could well be the price of one bubble gum pack in a year's time.

BTW: what the heck is up with the editor here? A dollar sign is converted to an imath tag.
 

Kyle

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Probably won't hop onto KSP2 until a version of RO/RSS comes out for it. I've so heavily modded my version of KSP that it's basically Orbiter with green dudes.
 

kuddel

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[...]BTW: what the heck is up with the editor here? A dollar sign is converted to an imath tag.
42$ test
42 $ test
$42 test
...as long as you keep one dollar at at a line it's fine ;)
Else it's "strange", yes: 42[imath]test, 42[/imath] test, $42 test
 

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clipper

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I feel like those requirements are a bit on the uh... excessive side? Admittedly, I'm out of the loop when it comes to what improvements KSP2 will bring over the first one, but even top-tier AAA games released these days are well below those specs - especially in GPU department.
 
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