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I've cleaned up "clbkLoadVC" and added switch functionality and animations to panels 12 and 14. If you've downloaded version 2+ of the beta you can grab and compile the code from my repository linked on the front page.
I'm also nearing the point where I'm looking to split this project into two threads.
The first will be the "Spider Lunar Lander" and essentially what you see here. Spider will have no requirements beyond Orbiter 2010 and recieve only minor updates post split.
The second thread is tentatively titled "UMMU_Apollo" (I'm taking suggestions, if anyone has better ideas for a name) and will included not only a UMMU/UCCGO compatable version of Spider but also the development of a UMMU compatable CSM (codename "Gumdrop" ) to go with it.
The objective of UMMU_Apollo will be to produce a combined CSM, SLA, LEM stack that can be placed atop the launcher of your choice. Stock included launch scenarios will use Velcro rockets in the interim but eventually I hope to produce the entire Saturn family of boosters (both historical and proposed) as a seperate package.
Finally I want to get the user's take on something...
I've been thinking about reconfiguring Panel 1, returning it to it's historical ADI + X-pointer configuration. The MFD would inturn be relocated to Panel 4 taking the place of the DSKY.
The launch and landing autopilots along with other DSKY functions currently integrated into the vessel module itself would be deleted and implimented as part of a "UMMU_AGC" (UMMU_Apollo Guidance Computer) MFD mode instead.
It all sounds interesting, but Im not sure we really need a third Apollo addon. Maybe it could be made to be more of a "Current Tech" lander, future updates being more touch screen & digital interface as opposed to the analogue & switches look, although I like how it looks right now a lot.
I was thinking though, what would really be nice is if you could create a stripped down, descent stage only version with payload management so that users can land whatever payload they need in a realistic way. Very nice work though :thumbup:!