Matrox TripleHead2Go Using Orbiter

bpops

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Woo482

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are you sure that that is not space shuttle mission 2007 ?
 

astrosammy

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Yes, that seems to be SSM2007, I can see the yellow MET counter in the banner.
 

bpops

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Ah, ok I guess y'all are right. Perhaps it was wishful thinking on my part. I'm still struggling to get my TH2G to work properly with Orbiter.
 

TSPenguin

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It works very well with orbiter, why wouldn't it.
Orbiter just has some restrains on maximum resolution.
 

bpops

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It works very well with orbiter, why wouldn't it.
Orbiter just has some restrains on maximum resolution.

But Orbiter's limit on resolution is exactly why it doesn't work. How can it work well with the TH2G if you can only fill 1 middle screen and a quarter of the 2 outer screens?
 

Hielor

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But Orbiter's limit on resolution is exactly why it doesn't work. How can it work well with the TH2G if you can only fill 1 middle screen and a quarter of the 2 outer screens?

Use lower resolutions per screen.
 

BHawthorne

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You'll have to use the OpenGL build with TH2G because the Older DirectX build, pre-DX9, doesn't like the pixel widths used for TH2G resolutions. IMHO, this can be fixed in Oribitor DirectX but hasn't been. And yes, as others have mentioned, you can use some very low resolutions in triple-head DirectX but it's not ideal at all.
 

yagni01

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If I remember right, DX7 will support 3072 x 1280. That's basically three 17" or 19" (non-widescreen) monitors (or beamers) in portrait mode.
 

ApogeeUK

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Hi folks,

Just wanted to know if any progress had been made in getting Orbiter to run in Matrox's Triplehead2go yet. According to the posts above its already possible but I can't get my Matrox gaming utility to accept the Orbiter EXE file.

Any input on this would be greatly appreciated.
 

TSPenguin

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As far as I know you don't need any kind of software support to run any application on TrippleHeads.

Orbiter runs just fine, but you can't max out screen resolution with the currently released version of Orbiter.
 
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