Idea Mercury and Gemini add-on improvements

Wouldn't that animate 358 if I remove the one?

---------- Post added at 09:05 AM ---------- Previous post was at 08:42 AM ----------

I removed the commas now. It is working on the most part, but some of the animations aren't working.
 
This is a follow up to the my earlier post, according to the document I linked to the orbit the planners intended to place their spacecraft into was 87nm(160 km) by 400nm(740 km) using an Atlas.

How does one change the launch autopilot to see if this is indeed possible? I've looked through the Mercury documentation and this is not discussed there.
 
Here is my new code. After I entered the 1100's it messed up again.

Code:
[1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112,1113,1114,1115,1116,1117,1118,1119,1120,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1136,1137,1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149,1150,1151,1152,1153,1154,1155,1156,1157,1158,1159,1160,1161,1162,1163,1164,1165,1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1195,1196,1197,1198,1199,1200,1201,1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215,1216,1217,1218,1219,1220,1358,1359,1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390,1391,1392,1393,1394,1395,1396,1397,1398,1399,1400,1401,1402,1403,1404,1405,1406,1407,1408,1409,1410,1411,1412,1413,1414,1415,1416,1417,1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1438,1439,1440,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1453,1454,1455,1456,1457,1458,1459,1460,1461,1462,1463,1464,1465,1466,1467,1468,1469,1470,1471,1472,1473,1474,1475,1476,1477,1478,1479,1480,1481,1482,1483,1484,1485,1486,1487,1488,1489,1490,1491,1492,1493,1494,1495,1496,1497,1498,1499,1500,1501,1502,1503,1504,1505,1506,1507,1508,1509,1510,1511,1512,1513,1514,1515,1516,1517,1518,1519,1520,1521,1522,1523,1524,1525,1526,1527,1528,1529,1530,1531,1532,1533,1534,1535,1536,1537,1538,1539,1540,1541,1542,1543,1544,1545,1546,1547,1548,1549,1550,1551,1552,1553,1554,1555,1556,1557,1558,1559,1560,1561,1562,1563,1564,1565,1566,1567,1568,1569,1570,1571,1572,1573,1574,1575,1576,1577,1578,1579,1580,1581,1582,1583,1584,1585,1586,1587,1588,1589,1590,1591,1592,1593,1594,1595,1596,1597,1598,1599,1600,1601,1602,1603,1604,1605,1606,1607,1608,1609,1610,1611,1612,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1623,1624,1625,1626,1627,1628,1629,1630,1631,1632,1633,1634,1635,1636,1637,1638,1639,1640,1641,1642,1643,1644,1645,1646,1647,1648,1649,1650,1651,1652,1653,1654,1655,1656,1657,1658,1659,1660,1661,1662,1663,1664,1665,1666,1667,1668,1669,1670,1671,1672,1673,1674,1675,1676,1677,1678,1679,1680,1681,1682,1683,1684,1685,1686,1687,1688,1689,1690,1691,1692,1693,1694,1695,1696,1697,1698,1699,1700,1701,1702,1703,1704,1705,1706,1707,1708,1709,1710,1711,1712,1713,1714,1715,1716,1717,1718,1719,1720,1721,1722,1723,1724,1725,1726,1723,1724,1725,1726,1727,1728,1729,1730,1731,1732,1733,1734,1735,1736,1737,1738,1739,1740,1741,1742,1743,1744,1745,1746,1747,1748,1749,1750


---------- Post added at 10:13 AM ---------- Previous post was at 09:29 AM ----------

Better idea. I will separate the gantry from the LC-14 mesh so it will be easier and not conflict with other meshes in animation.
 
I don't know if anyone has looked at the Wikipedia page on Project Mercury but there are a couple of articles there covering aspects of the program that might be worth adding what has already been simulated.

1. The proposed use of Jupiter IRBM as an LV for suborbital flights. See: Mercury-Jupiter.

2. A Scout launched satellite that (had it reached orbit) been used to simulate Mercury transmissions. See: Mercury-Scout 1.
 
While we are on the subject of improvements and requests, why not throw in some fiction, like the Mercury lab, or the Mercury Jupiter (see links 1 and 2)? And also, some fictional Gemini, like Gemini Paraglider, or the winged Gemini (see links 3 and 4)?

http://www.astronautix.com/flights/merr2mj2.htm

http://www.astronautix.com/graphics/a/atdmercl.jpg

http://www.astronautix.com/craft/gemlider.htm

http://www.astronautix.com/craft/winemini.htm

Graham, I already suggested Mercury-Jupiter, along with others (I would REALLY like to see the Gemini paraglider). But great minds think alike, I suppose :cheers:, and the Scout launcher sounds interesting!
 
Here is my new code. After I entered the 1100's it messed up again.

Code:
[1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112,1113,1114,1115,1116,1117,1118,1119,1120,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1136,1137,1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149,1150,1151,1152,1153,1154,1155,1156,1157,1158,1159,1160,1161,1162,1163,1164,1165,1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1195,1196,1197,1198,1199,1200,1201,1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215,1216,1217,1218,1219,1220,1358,1359,1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390,1391,1392,1393,1394,1395,1396,1397,1398,1399,1400,1401,1402,1403,1404,1405,1406,1407,1408,1409,1410,1411,1412,1413,1414,1415,1416,1417,1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1438,1439,1440,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1453,1454,1455,1456,1457,1458,1459,1460,1461,1462,1463,1464,1465,1466,1467,1468,1469,1470,1471,1472,1473,1474,1475,1476,1477,1478,1479,1480,1481,1482,1483,1484,1485,1486,1487,1488,1489,1490,1491,1492,1493,1494,1495,1496,1497,1498,1499,1500,1501,1502,1503,1504,1505,1506,1507,1508,1509,1510,1511,1512,1513,1514,1515,1516,1517,1518,1519,1520,1521,1522,1523,1524,1525,1526,1527,1528,1529,1530,1531,1532,1533,1534,1535,1536,1537,1538,1539,1540,1541,1542,1543,1544,1545,1546,1547,1548,1549,1550,1551,1552,1553,1554,1555,1556,1557,1558,1559,1560,1561,1562,1563,1564,1565,1566,1567,1568,1569,1570,1571,1572,1573,1574,1575,1576,1577,1578,1579,1580,1581,1582,1583,1584,1585,1586,1587,1588,1589,1590,1591,1592,1593,1594,1595,1596,1597,1598,1599,1600,1601,1602,1603,1604,1605,1606,1607,1608,1609,1610,1611,1612,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1623,1624,1625,1626,1627,1628,1629,1630,1631,1632,1633,1634,1635,1636,1637,1638,1639,1640,1641,1642,1643,1644,1645,1646,1647,1648,1649,1650,1651,1652,1653,1654,1655,1656,1657,1658,1659,1660,1661,1662,1663,1664,1665,1666,1667,1668,1669,1670,1671,1672,1673,1674,1675,1676,1677,1678,1679,1680,1681,1682,1683,1684,1685,1686,1687,1688,1689,1690,1691,1692,1693,1694,1695,1696,1697,1698,1699,1700,1701,1702,1703,1704,1705,1706,1707,1708,1709,1710,1711,1712,1713,1714,1715,1716,1717,1718,1719,1720,1721,1722,1723,1724,1725,1726,1723,1724,1725,1726,1727,1728,1729,1730,1731,1732,1733,1734,1735,1736,1737,1738,1739,1740,1741,1742,1743,1744,1745,1746,1747,1748,1749,1750


---------- Post added at 10:13 AM ---------- Previous post was at 09:29 AM ----------

Better idea. I will separate the gantry from the LC-14 mesh so it will be easier and not conflict with other meshes in animation.

What you trying to animate?
 
The gantry so it covers the rocket. I fixed the problem though. This is how I did it.


Code:
[ANIM_SEQ_0]
; Main doors
KEY=K
INIT_POS=0
DURATION=35

[ANIM_COMP_0]
SEQ=0
GROUPS=391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_1]
SEQ=0
GROUPS=412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_2]
SEQ=0
GROUPS=454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_3]
SEQ=0
GROUPS=433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_4]
SEQ=0
GROUPS=475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_5]
SEQ=0
GROUPS=496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_6]
SEQ=0
GROUPS=517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_7]
SEQ=0
GROUPS=538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_8]
SEQ=0
GROUPS=559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_9]
SEQ=0
GROUPS=580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_10]
SEQ=0
GROUPS=601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,
TYPE=TRANSLATE
SHIFT=(0,0,100)

[ANIM_COMP_11]
SEQ=0
TYPE=TRANSLATE
GROUPS=622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,
SHIFT=(0,0,100)

[ANIM_COMP_12]
SEQ=0
TYPE=TRANSLATE
GROUPS=643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,
SHIFT=(0,0,100)

[ANIM_COMP_13]
SEQ=0
TYPE=TRANSLATE
GROUPS=664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,
SHIFT=(0,0,100)

[ANIM_COMP_14]
SEQ=0
TYPE=TRANSLATE
GROUPS=685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,
SHIFT=(0,0,100)

[ANIM_COMP_15]
SEQ=0
TYPE=TRANSLATE
GROUPS=706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,
SHIFT=(0,0,100)

[ANIM_COMP_16]
SEQ=0
TYPE=TRANSLATE
GROUPS=727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,
SHIFT=(0,0,100)

[ANIM_COMP_17]
SEQ=0
TYPE=TRANSLATE
GROUPS=748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,
SHIFT=(0,0,100)

[ANIM_COMP_18]
SEQ=0
TYPE=TRANSLATE
GROUPS=769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,
SHIFT=(0,0,100)

[ANIM_COMP_19]
SEQ=0
TYPE=TRANSLATE
GROUPS=790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,
SHIFT=(0,0,100)

[ANIM_COMP_20]
SEQ=0
TYPE=TRANSLATE
GROUPS=811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,
SHIFT=(0,0,100)

[ANIM_COMP_21]
SEQ=0
TYPE=TRANSLATE
GROUPS=832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,
SHIFT=(0,0,100)
 
I just tried out the code and it doesn't work. The pad lights and other stuff move, but the gantry doesn't.
 
It is not done and the meshes have not been updated. Here is the new mesh for the animation. Since I do not have the original bmp. I can't texture it. He will have to load it back up in Anim8or and then re-export it.
 

Attachments

Now all I need to do is make it close in.

---------- Post added at 01:06 PM ---------- Previous post was at 01:01 PM ----------

Does it work?
 
The gantry rolls, but it doesn't stop at the pad. It rolls a little bit beyond the pad.
 
Switch the 100 to a lower number and tell me which one is the best.
 
Heres a new one where the gantry can cover the rocket.
 

Attachments

Good. When you get it I'll re-upload the config file so it stops at the pad. Also, I can translate the cords so on lift off they will fly backwards then translate it on the x axis to make it sway.
 
What do you mean?
 
I found it! the number is 71!

---------- Post added at 02:43 PM ---------- Previous post was at 02:41 PM ----------

Also, try using Mr. Kev33's textures.
 
I still need the bmps from Saturn V. When he gets on it'll be all sorted out.
 
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