Just like combat in Orbiter.
I doubt anybody would kill me for making an accurate simulation of a Nike-Hercules site. The polarization comes mostly from people who mistake the community for something monolithic. Like all people liking braindead destruction. Or all Orbiteers being pacifists with artificial intelligence. Never conclude from yourself about the rest of the pretty diverse community. Better found a social group at O-F and gather people with common interests.
I would say, nobody here is really against Multiplayer, but many have different expectations, of what they want to do in it. Many young new users expect something like "I've found her", and lack the insight in those complex elegant maneuvering, that most old navigators here appreciate. Of course, this makes a difference, if you don't need time warp at all, because all happens quickly, or you do most of the mission at time warp, because you have a life.
If somebody makes a working Multiplayer, that doesn't mean that you have to cut off a leg for using it, I would say, anything else than loud and silent appreciation would be a surprise. :thumbup:
Still, I think there is still a long way to go until Orbiter and Multiplayer really gets a natural feeling. And that is not really about state propagation or time frames anymore, but rather about the small frictions that make it only popular among few staunch supporters.