Ok,
update at the
SAME LINK
the news:
(1) Delete buttons in the DMD should now work properly (but only if you press the "save" button at the root of the relevant section). It might be a bit buggy, it was pretty hard to implement, must be tested to see if it's worth it.
(2) Bug highlighted by longjap of stage engines not automatically written by DMD should now be solved
(3) Added a new item in the stage section, "Linear_isp", as asked by crisbeta, but works only in the ini file, no DMD item was added for this.
(4) Bug highlighted by crisbeta for "small meshes" should now be solved.
(5) Added the PadModule call (also in the DMD) to the ini file. This could be crucial for addon developing: you can build your own launchpad module and use that instead of the ghost default one.
(6) in order to get useful data from the multistage rocket (i.e. to sync the custom pad or a payload autopilot) I implemented also some clbkGeneric responses:
Code:
msgid=VMSG_USER, prm=1 to obtain the MET (double)
msgid=VMSG_USER, prm=2 to obtain the Autopilot status (bool, active or inactive)
msgid=VMSG_USER, prm=3 to obtain Orbit Program autopilot targets (VECTOR3, x=target apogee, y=target perigee, z=target inclination)
(7) added to the crawler config file also the Pad_Module option, so instead of a dead launchpad it is possible to have an active launchpad also moved by crawler (not sure if it works 100% perfectly, but it should).
(8) Added a new section of the DMD which in a few clicks allows to create a default scenario launch for the rocket, this should help to avoid issues when trying to modify some autosaved scenarios.
Relevant to the inclination equation it's very hard to rewrite it, I'll probably save this for a future version, still it should be quite rare to have issues with this.
Relevant to the Orion LES I honestly think that it should be solved through the orion code, or through some trick with it, I don't think I can do much with MS2015. But I'll help with that once this has been released(i.e. with a lua script)
If this works as expected I'm planning just to update scenarios and documentation and to add no more features, since I also want to release this shortly, and if I keep adding stuff this will never be over.
Let me know, :tiphat:
Fred
On the tower. So the tower wouldn't be animated if I make a new mesh. Is there a way to attach the tower to the crawler?
see point 7 above