All right, let's say that now we are on the same page beacuse there are two aspects that must be taken care of in general:
1) how things are created on the rocket
2) how things are jettisoned from the rocket
So we are talking about two different points about your fairing here:
first of all they were not created in the right place, therefore the angle parameter was the key.
Once created in the right place (and now we did it with the angle) they should be jettisoned in the right way ok?
Now I could dig through the code but before doing that let's see if i remember how does it work correctly:
first of all the reference axis of the jettisoned fairing are not rotated, so they are the same of the vessel, see the following screenshot:
The jettison parameters in the ini file are defined as:
Code:
Speed=(25,0,0)
Rot_speed(0,0.3,0)
so for the first element of the fairing it's a velocity on the X axis and a rotation around the Y axis right? and that matches! Then the jettison veolcity is rotated for each element so in the picture you see the opposite fairing element with a -X speed and a -Y rot_speed.
The rotation speed can be low, but the speed parameters shall be high enough to be strongly noticeable. Frankly speaking I never checked if this was respected perfectly in the sim or the result was a somehow scaled value, but i surely noticed that if I increased enough the numbers I could obtain the desired effect.
So basically I would say that if you have an angle of 90 the speed should be something like speed=(0,some value,0)
try a really high value to see if anything changes significantly there, does
speed=(0,40,0)
produce an effect too big in amplitude but with the desired orientation?
let me know!
cheers
Fred