New Orbiter SVN commit (r.81, Aug 22 2018)
I thought I'd start a new thread, since it's a new year, and the other thread got quite long already ...
There is a new beta out. Change log:
Regarding point 1: to see the micro-elevation updates around Cape Canaveral as shown in the micro-elevation thread, you need to update your Earth textures. I have uploaded a texture diff here:
http://mirror.orbiter-radio.co.uk/orbiter/assets/packages/Earth/EarthHi_10_08_diff.7z
This should be unpacked in the Orbiter directory ("extract here") and allowed to overwrite existing tiles. Note that this requires the high-resolution Earth textures already installed (either the full texture set, or the 10/08 tile from the map picker in the beta texture repository).
Note that the micro-texture area is quite restricted at the moment to the region around the SLF and the VAB. I'll do more as I find time. There may also be some minor artefacts (visible seams at tile edges). That will be addressed.
The tile mesh grid resolution can be selected under
Extra | Visualisation parameters | Planet rendering options | Tile patch mesh resolution
Play around with it (and also with the tile resolution bias) and see how it affects the visual quality and frame rate. Note that this will not yet work in the D3D9 client until the developers add support.
Regarding point 3: this is in response to a previous discussion about the colour of Mars. The point was made that the atmosphere has an effect on the colour balance of Mars as seen from distance. I tried to replicate that with modified config settings for haze and fog. This has a subtle effect on the colour without modifying the surface textures.
Regarding point 4: I don't know if this has been noticed yet, but there is a tool available to inspect (and to some extent modify) texture tiles:
Utils\tileedit.exe
This has a GUI to display surface textures/water masks/nightlight textures/elevation data side by side. Mainly it allows you to navigate the tile quadtree and identify a particular tile. There is some rudimentary editing capability for elevation data (this is what I used for the Canaveral microtextures). It's still a bit rough and probably not very stable, but may be useful. It tends to take a while to start up.
Note that this is a compiled Matlab script. In order to run it, you need to install the Matlab R2015a runtimes. There is a readme file that provides details.
I thought I'd start a new thread, since it's a new year, and the other thread got quite long already ...
There is a new beta out. Change log:
- TileManager: planet surface tiles now support user-defined mesh grid resolution (33/65/129) - as discussed in the micro-elevation thread
- Canaveral: shifted reference point to VAB
- Mars: modified atmosphere render parameters in config file
- Utils/tileedit: now requires Matlab R2015a runtimes (not included)
Regarding point 1: to see the micro-elevation updates around Cape Canaveral as shown in the micro-elevation thread, you need to update your Earth textures. I have uploaded a texture diff here:
http://mirror.orbiter-radio.co.uk/orbiter/assets/packages/Earth/EarthHi_10_08_diff.7z
This should be unpacked in the Orbiter directory ("extract here") and allowed to overwrite existing tiles. Note that this requires the high-resolution Earth textures already installed (either the full texture set, or the 10/08 tile from the map picker in the beta texture repository).
Note that the micro-texture area is quite restricted at the moment to the region around the SLF and the VAB. I'll do more as I find time. There may also be some minor artefacts (visible seams at tile edges). That will be addressed.
The tile mesh grid resolution can be selected under
Extra | Visualisation parameters | Planet rendering options | Tile patch mesh resolution
Play around with it (and also with the tile resolution bias) and see how it affects the visual quality and frame rate. Note that this will not yet work in the D3D9 client until the developers add support.
Regarding point 3: this is in response to a previous discussion about the colour of Mars. The point was made that the atmosphere has an effect on the colour balance of Mars as seen from distance. I tried to replicate that with modified config settings for haze and fog. This has a subtle effect on the colour without modifying the surface textures.
Regarding point 4: I don't know if this has been noticed yet, but there is a tool available to inspect (and to some extent modify) texture tiles:
Utils\tileedit.exe
This has a GUI to display surface textures/water masks/nightlight textures/elevation data side by side. Mainly it allows you to navigate the tile quadtree and identify a particular tile. There is some rudimentary editing capability for elevation data (this is what I used for the Canaveral microtextures). It's still a bit rough and probably not very stable, but may be useful. It tends to take a while to start up.
Note that this is a compiled Matlab script. In order to run it, you need to install the Matlab R2015a runtimes. There is a readme file that provides details.