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Ok well I've just gotten into some real addons, and my first one is a payload for the DGIV. I've done everything the SDK manual told me to, down to the 'T'. I made a nice low poly mesh, textured it using UV texturing (in Blender btw). I then exported the mesh using the orbiter plugin, and I converted my texture files to .dds. Next I made my config file with this:
and placed it in the config/vessels folder. I placed my .msh file in config/dgIVPayload/Meshes, and did the same with my sole .dds file except into the /Textures directory. I also changed the last line of the .msh file like the SDK says:
I also placed the image file of the correct size and correct name in the /Images directory. Here is the issue: The payload shows up in the scenario editor in the simulator and I can load it into the DGIV. However, there are no textures! I've done just about everything to figure out what's wrong, but no matter what the textures just will not show! There is only 1 texture file too, just the Wheels.dds file. Someone care to help me out with this?
Code:
; === Configuration file example for DGIV payload ===
; see doc in SDK for use.
ClassName = DGIVLunarRover
MeshName = ../config/DGIVPayload/Meshes/DGIVLunarRover
DGIVCARGODESC = First ever payload add-on...
DGIVBAYPOSITION = 0.00 0.90 -1.70
Size = 3.00
Mass = 1450; empty mass [kg]
; === Attachment specs ===
BEGIN_ATTACHMENT
P 0.0 0.9 0.0 0 1 0 0 0 1 DGIVCPL
END_ATTACHMENT
;
; ADD HERE YOUR OTHER PARAMETERS
;
Code:
TEXTURES 1
../config/DGIVPayload/Textures/Wheels.dds