Problem Night textures for meshes

galleto

Member
Joined
Feb 24, 2017
Messages
35
Reaction score
73
Points
18
I'm building a moon base as my first ever attempt of making something for orbiter and i dont know how to implement the night textures i created for my own meshes. I can see that they have to be in the same folder as the day textures and with a _n suffix in the name of the file but they dont seem to be working and I cant find any more info regarding this :facepalm:
Some help would be appreciated.
 

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
641
Points
188
What happens to your textures as you move into local darkness? Do they disappear or remain as the "day" texture?

N.
 

fort

Active member
Joined
Mar 19, 2008
Messages
1,018
Reaction score
20
Points
38
I have not done this for a very long time but:
does not the night texture have to be declared in Orbiter/Config/Base.cfg?

; === List of generic textures ===
BEGIN_TEXTURES

.....................
mytexture_n
 

galleto

Member
Joined
Feb 24, 2017
Messages
35
Reaction score
73
Points
18
I have not done this for a very long time but:
does not the night texture have to be declared in Orbiter/Config/Base.cfg?

; === List of generic textures ===
BEGIN_TEXTURES

.....................
mytexture_n

I have been checking out another projects but I cant see any BEGIN_TEXTURES entry.
 

fort

Active member
Joined
Mar 19, 2008
Messages
1,018
Reaction score
20
Points
38
In "Orbiter/config/" there is a file named Base.cfg. Take a look at it.
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
Hi,
I think you need to edit the /Config/Base.cfg file. Add your texture names to the default list.
 

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
641
Points
188
As said by Fort and BrianJ above, you need to put your texture names into the /Config/Base.cfg file.

Here is my information for one of my base add-ons:

Brisbane Installation.

Extract to the Orbiter directory, keeping directory paths, then
add these lines

Brisbane_Wall01
Brisbane_Wall02
Brisbane_Wall03
Brisbane_Wall04
Brisbane_Wall05
Brisbane_Wall06
Brisbane_Wall07
Brisbane_Wall08
Brisbane_Roof01
Brisbane_Roof02
Brisbane_Roof03
Brisbane_Roof04
Brisbane_Roof05
Brisbane_Roof06
Brisbane_Roof07
Brisbane_Roof08
Brisbane_Roof08a

between

; === List of generic textures ===
BEGIN_TEXTURES
...
and
...
END_TEXTURES

in the base.cfg file, keeping all existing entries.
The base.cfg file should be in your Orbiter\Config directory.

== Credits ==

Dr. S.
Ar81 - SurfaceTile Wizard and Mesh Wizard
Orbiter-forum members for lots of advice and help.

== Credits ==

5/11/2010.
N.
 

galleto

Member
Joined
Feb 24, 2017
Messages
35
Reaction score
73
Points
18
Well that didnt work out. I found a better solution by using light emmiting materials so they look bright at night.
Thanks for the help anyways guys
 
Last edited:

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
641
Points
188
How so?

I've just installed YBBN Brisbane base add-on into Orbiter2016, added the new texture names as above into /Config/Base.cfg, opened scenario "Delta Glider at Runway 01", accelerate times till its dark and the night textures appear.

They aren't pretty as I just inverted the chroma for the _n.dds files. but they prove the principle.

Have you changed your textures content when you made the _n.dds version?

N.
 
Last edited:
Top