misha.physics
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So I got to the textures.
Does anyone know if it's possible to make night textures for a mesh? I know that the pre-defined objects (like BLOCK) uses the night texture if it has "_n" in the end of the "day" texture.
Do I understand correctly that the only way for a vessel texturing is creating the so-called UV maps, which look like (it's an example from the Cessna by @jacquesmomo):

Any advice on how you make your ship textures and what tools you use would be very appreciated. I've just never done it, and it looks very hard. Once I used the UVMapper Classic following one tutorial, but it was for a cylindrical rocket.
For now I can only apply textures to the cube mesh using the integrated "Texture UV" tool in Anim8or. Also I used the pre-defined "RUNWAY" object to make this concrete slab (it has 4K resolution, whereas the building has 2K textures):

Does anyone know if it's possible to make night textures for a mesh? I know that the pre-defined objects (like BLOCK) uses the night texture if it has "_n" in the end of the "day" texture.
Do I understand correctly that the only way for a vessel texturing is creating the so-called UV maps, which look like (it's an example from the Cessna by @jacquesmomo):

Any advice on how you make your ship textures and what tools you use would be very appreciated. I've just never done it, and it looks very hard. Once I used the UVMapper Classic following one tutorial, but it was for a cylindrical rocket.
For now I can only apply textures to the cube mesh using the integrated "Texture UV" tool in Anim8or. Also I used the pre-defined "RUNWAY" object to make this concrete slab (it has 4K resolution, whereas the building has 2K textures):











