I present Orbiter Battle Simulation Project - An attempt at creating realistic, fun and customisable for orbiter.
This thread is intended to gather ideas for the first "proper" release.
Download the beta
FEATURES
-Make custom weapons with CFG files.
-Collision detection (weapons + vessels)
-Scenario reading + writing
-Forces on explosion
-Configurable parameters
KNOWN BUGS
None in the core. If you get a CTD, check /Config/OBSP/OBSP.txt - it's probably something wrong with a CFG file or the scenario.
TO DO
-SDK
-Get correct explosion physics working
-Better quality weapons, better explosion graphics.
USEFUL ADDONS / PROGRAMS
-Computerex's orbDamage + vCollision
-JoystickCursorTool - (For keymapping a joystick to the MFD)
-Urwumpe's SensorMFD
If someone could test it out for bugs for me, I'd be very grateful.
I'm sorry about the quality of the default weapons. I pulled the meshes from 3D warehouse. If any modellers, texturers or coders would like to help me make better ones, I'd be thrilled
This thread is intended to gather ideas for the first "proper" release.
Download the beta
FEATURES
-Make custom weapons with CFG files.
-Collision detection (weapons + vessels)
-Scenario reading + writing
-Forces on explosion
-Configurable parameters
KNOWN BUGS
None in the core. If you get a CTD, check /Config/OBSP/OBSP.txt - it's probably something wrong with a CFG file or the scenario.
TO DO
-SDK
-Get correct explosion physics working
-Better quality weapons, better explosion graphics.
USEFUL ADDONS / PROGRAMS
-Computerex's orbDamage + vCollision
-JoystickCursorTool - (For keymapping a joystick to the MFD)
-Urwumpe's SensorMFD
If someone could test it out for bugs for me, I'd be very grateful.
I'm sorry about the quality of the default weapons. I pulled the meshes from 3D warehouse. If any modellers, texturers or coders would like to help me make better ones, I'd be thrilled
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