Project OBSP Development Thread

escapetomsfate

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You have built OBSP.dll against the debug versions of the C runtime library (it is showing a dependency on MSVCR90D.dll and MSVCP90D.dll). Users without Visual Studio 2008 on their computer will not be have these dll's. Rebuild in "Release" configuration. The other 3 dll's are fine, BTW.

I am trying to get it to work in release build atm. The MFD doesn't show in the menu when built as release, so I think it's gt something to do with not initializing variables.

Thanks for checking the DLLs.
 

RisingFury

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Well, if I use the old CombatMFD... everything is all over the place. Fire a nuke and you'll get blasted to space spinning like hell. Fire a missile and nothing happens. Fire a shell and your Orbiter freezes...

Haven't noticed any new MFD's though.
 

gattispilot

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Worked great. now if there is a target system.
Also I got this fire a missile the shuttle disaapeared and I got this screen.
missile.jpg
 

gattispilot

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elevation and rotation

Will one be able to elevate and rotate a barrel and fire a missile or bullet?
 

escapetomsfate

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Will one be able to elevate and rotate a barrel and fire a missile or bullet?

The Fire() function can take relative position and rotation, so that could be possible, yes.

I'm thinking if making a tank (challenger 2?) to demo that :p
 

gattispilot

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Thanks. I have some code to move the attachment point to match the elevation and rotation of a barrel.

It would be good for a rocket launcher or tank vehicle
 

arkady

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This mod looks fantastic. As soon as I get an internet connection that can handle it, I'm really downloading it.

I have a degree in physics and some programming experience if I can help out in any way.
 
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