Ok, I am still on official Orbiter release + D3D9 client R1.
Just an example what I did, to make this flicker-issue even getting worse, as might be seen in my previous scenario:
Still on Mars(so..no clouds above Mars in Orbiter-2016 I guess):
-flying from Olympus (night time) to Valles-Marineris (day-time)
-my altitude is about 6500 meters above ground (radio-alt as seen in the surface HUD)
-during my way to the destination, I encounter a nice sun-dawn, still no issues here
-as I am coming more close to my destination (the sun is nearly "above" me),the flickering starts a little as seen at the far horizont.
-right above my destination, I am still at 6500 meters above the surface, while Surface- MFD reads about 1200 meters altitude (so..sea altitude). So I am still in the positive range (not in a hole).
Here the flickering is much worse, I can see a black flicker, mugh more thick in its "altitude" just in front of my view.
This means, I am not playing around with external views and different view-angles, just the 2D-cockpit-view at FOV 50.
-If I swing the view a bit around, the flickering might stop, but will come back, as soon as my camera is set back to standard/neutra("HOME" key).
The problem is, I cannot provide a screenshot, where the issue can be seen.
All screenshots are fine...not showing-up the problem.
