Excellent!:thumbup:
Nice job Jedidia! Can't wait to get home and check it out!
Nice job Jedidia! Can't wait to get home and check it out!
//the following code is from MilkyWay.cfg
//Seed for the star generator
42
they do? you noticed more by briefly looking at it then than I noticed all the time. On the other hand, I wasn't really paying attention to that... You think a better random number generator than srand would help?Not bad. The only issue i noticed besides graphics is that the solar systems often repeat themselves.
No time controls there. But I can only generate planetary systems for main sequence stars. So I needed to know what the star looked like originally, and I needed to know what became of it.After looking at it, i'm still wondering why did you need the stellar evolution tables.
I haven't noticed time controls.
No, that's just one of these incredibly improbable coincidences... :shifty:You did that on purpose, didn't you.
Well, you can still go acess the galaxy overview by pressing Ctrl + M, allthough clearly the program doesn't make much sense when you can't select a star...Also, none of the additional data or GUI appear (which prevents me from using any mode other than Starmap)
Ok. Added to the features request list.I would appreciate alternative keys to zoom in and out.
No, that's just one of these incredibly improbable coincidences... :shifty:You did that on purpose, didn't you.
I can rotate the camera and move about with WASD, and the first time I opened the application I saw Sol's overview for a fraction of a second, but since then nothing. :shrug:one question just came to my mind. Can you rotate the camera, and does the quick system overview pop up when you move the mouse over a star in your current cube? if not, it sounds like your mouse events don't get passed on to the aplication (respectivly to the irrlicht event handler).
It sounds very much like the cursor position of your mouse isn't passed on correctly. Hence the clicks have no effects (since the program doesn't recognise that there's anything there), the GUI doesn't pop up, the crosshair isn't aligned, but the camera rotation still works. However, I don't have the slightes Idea what could cause the problem. I need someone to try it on another machine with Vista (I don't have one in the vicinity, I'm afraid), to see if Vista could be the cause.
If so, I'll have a rather hard time fixing it, but maybe the guys in the irrlicht forum could help me along.
Nope, no problems. It crashes when at the center of the galaxy.
At 0|0|0 on the new version it works. ??
Some sort of error in the OpenGL detection code?
I have not updated my system since yesterday, the only thing I have done on it is play AdAstra.
Izack and Linguofreak, please get it and see if this fixes the mouse problem (if not, I'm so screwed...).
:woohoo:In any case: Mouse works now.
just to make sure I get that right: You have stuff being outside the rendering window, not outside your screen, right? That's two tons of strange, to say the least. I was very carefull to make all of the GUI displays dynamic (including the system display... it should automatically fit itself into the window, no matter what resolution). Is it possible that Wine, because of your limited screen resolution, opens the whole thing in a window that's actually too small for it?There are problems both with the window being too big for my screen, and not resizeable, and stuff in the program running off the edge of the window and thus not being visible
oops, yes, that's the previously mentioned anihilation of binary systems. Looks like I deleted the primary instead of the secondary, will be fixed!I've come across several factual errors with the single/multiple status and spectral types of stars (Alpha Centauri A, the brightest component of the system seems to be missing, or at least so close to B that I can only see and choose B.
This is due to unavoidable errors in the HYG-database. Thanks for pointing them out. If you find other misclassified stars, just tell me, I'll adjust them in the catalogue.Also, Barnard's Star and Van Maanen's star are *very* misclassified. Barnard's is an M-something-V and Van Maanen's is a white dwarf).
I thought so. I suspected that the saftey I put in wasn't enough, but never really found the time to check for it seriously. I'll put in a function that checks for apparent magnitude at Sol and then decides wheather they would be visible or not.I also found a few generated stars that are *way* to close to Earth for how bright they are (one brighter and closer than Tau Ceti. If it existed, it would be visible to the naked eye, and a staple of sci-fi novels).
Resolution is 1440 x 900.