but as i know, to generate planets you need many textures, if so just call me))
I'll rely on Artlavs procedural textures library mostly, but as far as I understand it it can't produce terrestrial planets yet, so I may indeed need a small amount of pre-generated textures. I'll see about that when I get there, thanks for your offer. I'll tell you if I need something.
The bar *is* the bulge, as I understand it. (But strictly, I've heard "core" mostly used to refer to the nucleus, which is just the central few parsecs).
yeah, I came to the same understanding through a bit more reading... which is a bit unpleasant, because now I have to check wheather a star lies within the volume of a three-dimensional elipsoid. And I totally suck at geometry :sos:
0.5 ly sounds like a bit of overkill, but aye, close binaries are tough to model.
How much would you consider sensible? the 0.5 lightyears where chosen purely out of convieniance, since it also imrpoves oversight. Allthough that goes to hell anyways when you look at the core.
GUI is comming along nicely. Implemented a HotSpot system that allows the user to save points of interest and directly acces them through a menu (also shows where they are in the galaxy overview map). Further planed upgrades on the interface are a search function (that's a toughy... I hate string operations. I hope I'll find some code lying around on the net) and a few graphical indicators in the planetary info display that give an immediate impression of the conditions on the planet without going through all the numbers.