Also, moons are generally named in roman numerals- although I'd imagine this would complicate things a bit.
It's no more complicated than having letters, really...
TheEyes also details
here how it might be possible to make a moon of a moon.
holy hell, this works?? :rofl:
Never would have thought of trying the obvious. Seems like the engine is more flexible than we gave it credit for.
The whole thing Orbiter-wise would become rather easy then... have an invisible sun at the bary-center, the two suns as planets, the planets as moons and the moons as moons an order higher. Leaves only the lighting problem, which *might* get solved with Orbiter 2010 and the OGL-client. Will have to have a chat with Artlav about that...
I think (although I am by no means sure) that it could be possible to code a celestial body in Orbiter to look like a star (that is, with a sprite).
If you can make it shine, it works. Otherwise it's a bit of a dim sun... :lol:
Know what? I'll make you a deal: If you (or anyone, really) can make me a binary proof of concept system that looks convincing, I'll do everything I can to get the StarGen and accrete code up to date to get some belieavable binary systems out of them (I'll throw in an optimistic guess of 3 months developement time for such a feat. That would be a major rework...) Only rule: you're not allowed to do it with a dll specificaly created for that system. If you have to use a dll to make it work, it has to be generaly aplicable.
Edit: I posted an official request for a proof of concept in the addon requests forum. If anyone comes up with a good solution, I promise to make it work in my generator. Otherwise it's too low on my priority list.