Orbiter Screenshot Thread

Loru

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11_05_01_21-49-24_ENERGIA01.jpg


ISS Evac Shuttle on Energia Launcher ready to take off from Jarvis SC

---------- Post added at 10:46 PM ---------- Previous post was at 09:57 PM ----------

11_05_01_22-41-22_ES-01.jpg


Same craft in orbit
 

Loru

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chute02.jpg


Evac Shuttle Landing at Jarvis SC
 
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DaveS

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My little composite image:
STS134_compare.jpg
 

DaveS

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Lookin' mighty good Dave!
Thanks. It just goes to show just how accurate the meshes/textures are. Still not quite happy with the RSS but I'm working on the most accurate RSS I can make.

A little info about the view: The view comes from a camera mounted about 30 m above ground on the pad water tower.
 

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Sure, I'll upload it as attachment.
Note: I had trouble with the rocket orientation upon the LRB's separation (spinning fast). You may have to use scenario editor's 'kill angular velocity' function, if that happens.
STTM_Readme.txt has requirements and more notes.

Yeah, every time I run this scenario, I get a near instantaneous pitch over as if the boosters are firing out of sync. This is always followed by a humorous but frustrating rampage around KSC (see picture). Any advice?

 

Loru

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Orbital tests of prototype 2

pr02.jpg
 

N_Molson

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Yeah, every time I run this scenario, I get a near instantaneous pitch over as if the boosters are firing out of sync. This is always followed by a humorous but frustrating rampage around KSC (see picture). Any advice?

Hehe ! "Out of my wayyyyy !!!" :lol:

Add CENTERTHRUST 1 in the scenario file for each Velcro "vessel".
 

Axertan

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Yeah, every time I run this scenario, I get a near instantaneous pitch over as if the boosters are firing out of sync. This is always followed by a humorous but frustrating rampage around KSC (see picture). Any advice?



I'll dare to quote myself
STTM_Readme.txt has requirements and more notes.

In the mentioned text file:
If the stack spins out of control upon liftoff, or upon the LRB separation, try again in 0.1x time acceleration, and be ready to use 'kill angular velocity' in the Scenario Editor.

Honestly, I do not know why this happens, for the .scn config is all OK. It happened to me even with other humongous launchers with many boosters, therefore I assume it is a Velcro Rockets thing.
Anyway, hope this helps! :tiphat:
 

Loru

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In the search of proper launch configuration - Part 1

evac-titan.jpg
 
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