This is fun!!
Is that docked ?
This is fun!!
Partially, I used UCargoDeck. I did launch Jason to the asteroid though.
This is fun!!
I love it! What exactly is causing problems with UCGO?upscaled by factor of 1.25 and posed along Azure for size comparison.
Mesh has been sent to Woo for coding (due to UCGO limitations I won't be releasing it as UCGO Car)
Got tired of debugging parachutes so i decided just to have some fun.
I love it! What exactly is causing problems with UCGO?
Just curious.
Ability to only transport UMMUs and UCGO cargo - Instead PayloadManager will be included to carry anything natively. Also 6000polys and 10 meshgroup limit is not acceptable for me. Also with custom dll we canadd another stuff like for example local light sources to iluminate bases etc.
Can you keep me in the loop with parachutes? I also would like to discover the key
to not killing my crew on landing.
That's not the problem I'm having. The problem I'm having is aerodynamic stability. The stabilization drogues are supposed to reduce/dampen the vessel's tendancy to tumble, not make it worse.