Orbiter Screenshot Thread

PA328

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8IKe3s0.jpg






XR-2 Virgin skin + reflections
 
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PA328

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Which renderer is that and does it use PBR/Metalness or the old Specular style?


I use reflection and normal maps.

---------- Post added at 09:04 PM ---------- Previous post was at 05:44 PM ----------

Arrow in orbit
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jangofett287

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I use reflection and normal maps.

Probably specular then. Try tuning it down a little? Most of these ships are painted metal and the bits that aren't are probably scratched or scorched. I shouldn't really be able to see my face in it. Be more subtle, it'll look better. Also any really reflective areas there actually are should be smooth, not roughed up by the normal map. Then again most of those probably have a ground surface rather than being sanded to a mirror shine, which is not really something you can represent properly in the specular workflow.
 

PA328

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Probably specular then. Try tuning it down a little? Most of these ships are painted metal and the bits that aren't are probably scratched or scorched. I shouldn't really be able to see my face in it. Be more subtle, it'll look better. Also any really reflective areas there actually are should be smooth, not roughed up by the normal map. Then again most of those probably have a ground surface rather than being sanded to a mirror shine, which is not really something you can represent properly in the specular workflow.

I do not pretend to be realistic:) The effect of the Arrow reflections is overestimated for entertainment. For Xr, I specifically made the likeness of a chrome body.
 
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Thorsten

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Also any really reflective areas there actually are should be smooth, not roughed up by the normal map. Then again most of those probably have a ground surface rather than being sanded to a mirror shine, which is not really something you can represent properly in the specular workflow.

It's a question of scales. From the intended closest viewing distance (i.e. where you have about one texture pixel per screen pixel), any surface structure of the order of a length scale that corresponds to a few pixels is represented by the normal map. Anything smaller by the reflection map.

Using appropriate blur in the environment reflection in combination with low specular shininess can pretty much reproduce a lot of surface structures - especially if you include Fresnel enhancement of specularity under low angles.

So it depends a bit on what you mean by 'specular workflow' - a standard Blinn-Phong scheme is a bit limited, but if you have a shader which can do environment mapping and Fresnel you can do most (I guess the next big one is then sub-surface scattering which you use for skin).
 

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Having fun exploring different sites on the moon with the 3D terrain and microtextures to boot.

Pictured here, some alternate history: Apollo 17 at Gassendi Crater central peaks, December 1972. At one time, Gassendi was considered a final contender for Apollo 17, but was scrapped because of the rough terrain closer to the central peaks that would probably have prevented close-up exploration. In these shots, the LM is a few kilometers west of the central peaks.
 
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A Mars flyby using the Cargo Dragon and the upper stage of the Falcon Heavy as a propulsion module.

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From the Moon to Earth

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DG in LLO. The Sagittarius constellation and the Milky Way backdrop the scene while the lunar crater Plato can be seen to the right.

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Flying the SpaceX Crew Dragon near the ISS.

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That's a standard Cargo Dragon. Crew Dragon AKA Dragon 2 doesn't have extensible solar arrays.
 

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With the Earth rising in the background the Deep Space Transport (DST) is preparing for a year-long commissioning flight. A crew of four astronauts has arrived with an Orion capsule. They will use the chemical thrusters of the DST to leave lunar orbit. Later on they will switch to the ion thrusters and leave them on for nearly a year, to test their endurance for a Mars flight. The test flight will reach out a million kilometers away from Earth, relying on onboard systems alone.
 

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Take a look at this beautiful picture of Io & Jupiter from the Delta glider IV Europa to Io rescue mission.

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