HAL9001
super-ninja-orbinaut
Not sure that this is the proper thread to post this to or not as I couldn't find an official 'artwork' thread, I figured here is the closest bet.
The standard DG mesh & Textures (Credit: Roger "Frying Tiger" Long) rendered with 2500 passes in Blender using the cycles render engine. The only material modifications done were to set the material type of the visor to glossy and the hud to transparent. There's one external light source, and three inside the cabin. two above the astronauts, one the pilot, the other by the passengers. There's also a small green plane near the cockpit panels to throw off a slight green "mfd" glow that's visible on the pilot's chest. Also, there's alot of neat detail in the reflections of the helmets.
This is AWESOME!:thumbup:
just one question (I know it's stupid) - how did you convert mesh to a blender compatible file?