- Joined
- Jan 7, 2008
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Orulex is a terrain generator for Orbiter that i once made.
[ame="http://www.orbithangar.com/searchid.php?ID=2686"]Orulex_Land_Gen-v1.2[/ame]
It was not updated for almost 6 years, for a variety of reasons.
I've recently dug up the sources for a version of it that would compile and run, dated from somewhere between then and now.
Which begs a question:
Is there a need for an update to Orulex?
I'm not talking about any new features or performance improvements.
Orulex was compiled about 5 years ago for Orbiter 2006P1, so i suspect there might be compatibility issues now.
If there are, i can fix these and recompile wrt the current SDK, so that it would run in Orbiter 2010P1 cleanly. Minor bugs and hiccups are also open targets.
I have not found the sources for the manual.
Make no mistake, it will still not run with D3D*Client, it will still feature no collision detection, etc.
[ame="http://www.orbithangar.com/searchid.php?ID=2686"]Orulex_Land_Gen-v1.2[/ame]
It was not updated for almost 6 years, for a variety of reasons.
I've recently dug up the sources for a version of it that would compile and run, dated from somewhere between then and now.
Which begs a question:
Is there a need for an update to Orulex?
I'm not talking about any new features or performance improvements.
Orulex was compiled about 5 years ago for Orbiter 2006P1, so i suspect there might be compatibility issues now.
If there are, i can fix these and recompile wrt the current SDK, so that it would run in Orbiter 2010P1 cleanly. Minor bugs and hiccups are also open targets.
I have not found the sources for the manual.
Make no mistake, it will still not run with D3D*Client, it will still feature no collision detection, etc.