LinuxWannabe
Procrastinating Ponderer
Hello,
I've been playing OpenOrbiter 2024 for a couple weeks now and I have a few questions.
1. I believe this has been mentioned before on the GitHub by @misha.physics, but I would like to bring it up again as it is still present on OO24. This is really bugging me, and while it is purely an immersion issue, looking back at Earth from the moon is not great. Generally, during any scene where edges are very apparent, the pixilation is very visible. So,
a. Is this a screen issue? I have a 1920 x 1200 (laptop) at 13 inches, so if I get a higher PPI monitor, (eg. 4K with 17 inch monitor) would this fix this issue? However, I don't see this in any Orbiter 2016 photos.
b. Is this a D3D9 issue? Is there a known fix that I could use?
A picture by @misha.physics is on the repo issue:
github.com
Thanks.
PS. Mods, if this is in the wrong place, feel free to move this.
EDIT: I've confirmed that this is indeed something originating from Orbiter, as Kerbal Space Program with Real Solar System does not have any pixilation at approximately the same distance.
I've been playing OpenOrbiter 2024 for a couple weeks now and I have a few questions.
1. I believe this has been mentioned before on the GitHub by @misha.physics, but I would like to bring it up again as it is still present on OO24. This is really bugging me, and while it is purely an immersion issue, looking back at Earth from the moon is not great. Generally, during any scene where edges are very apparent, the pixilation is very visible. So,
b. Is this a D3D9 issue? Is there a known fix that I could use?
A picture by @misha.physics is on the repo issue:
Pixelation of the Earth's atmosphere at a far distance · Issue #457 · orbitersim/orbiter
It's not urgent, of course, but nevertheless maybe some corrections could be made to improve that: This is present in both previous and latest OpenOrbiter builds.
PS. Mods, if this is in the wrong place, feel free to move this.
EDIT: I've confirmed that this is indeed something originating from Orbiter, as Kerbal Space Program with Real Solar System does not have any pixilation at approximately the same distance.
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