Problem Pixilation of Earth's atmosphere at large distances and general pixilation

LinuxWannabe

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Hello,
I've been playing OpenOrbiter 2024 for a couple weeks now and I have a few questions.
1. I believe this has been mentioned before on the GitHub by @misha.physics, but I would like to bring it up again as it is still present on OO24. This is really bugging me, and while it is purely an immersion issue, looking back at Earth from the moon is not great. Generally, during any scene where edges are very apparent, the pixilation is very visible. So,
a. Is this a screen issue? I have a 1920 x 1200 (laptop) at 13 inches, so if I get a higher PPI monitor, (eg. 4K with 17 inch monitor) would this fix this issue? However, I don't see this in any Orbiter 2016 photos.
b. Is this a D3D9 issue? Is there a known fix that I could use?

A picture by @misha.physics is on the repo issue:
Thanks.

PS. Mods, if this is in the wrong place, feel free to move this.

EDIT: I've confirmed that this is indeed something originating from Orbiter, as Kerbal Space Program with Real Solar System does not have any pixilation at approximately the same distance.
 
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Have you tried increasing "Anisotropic filtering" and Anti-Aliasing in the Video- Advanced Tab?
 
I have 8x anti-aliasing; but I don't know what Anistropic filtering is. I'll boot up the Orbiter launchpad and see what I can do.

@Buck Rogers I have fiddled with the anistropic settings, but it looks like it didn't help much. Sunsets/sunrises are not pixilated as much anymore, so that's a plus, but there's still moderate pixilation when looking at Earth from far distances. It seems like it's a result of atmosphere+edges, as airless bodies like the moon don't experience this problem. I'll check into Venus and Mars tomorrow.

Thanks for helping :)
 
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I noticed it some time ago and nothing helped, so I created the issue on GitHub with a screenshot. It's really annoying.
 
Ah well. I’ll have to do this the hard way - learn C++ myself from scratch and try to figure it out.

Thanks to everyone who helped.
 
C++ isn't going to help you much there. Its more the understanding of the intricate way hardware and software works. It isn't easy, real computer science.
 
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