I have some PDFs about the Mercury communications. Not sure I am going to dive so deep into the details.
Talk is easy but I'd be more than happy if some "comunicating with traking station" message apeared when you passed in range of the stations. More interesting would be to receive updated orbital parameters from the ground stations... That way you could fly exactly as the astronaut.
Thanks for the comments.
No rush here! Working on panel / instrument graphics is something I like to do for itself. Of course, now the motivation is stronger because I can contribute to a larger project. But I don't have any time tables and there's a lot of work ahead.
For example, I spend almost an hour searching the web for real electrical switches and push buttons images, just because I want to do it right.
Now I'm searching for a good quality inside cockpit footage of the control panel in flight. I know it exists for at least one of the missions. I need to see it to know how the several status indicators and buttons looked when lighted.
I know I'm a perfectionist but I don't see the point in doing it unless you get it right. Otherwise, we could always reuse the existing panel...
Urwumpe, we can do a "fake" 3D cockpit if that simplifies things on your end.
A simple cube will do, and we can project the panel textures on the inside faces. The texture maps I'm doing can be used for that. So it's more of a matter of implementation than anything else. Anyway, I need to get the panels done first!
I don't do this Project Mercury add-on as real clean sheet design, but actually as some sort of illegitimate version of Rob Conleys (estar) Project Mercury. Tagging it with Ultra would be like I want to assimilate the project and despite the compatible licensing of SSU, it would be wrong. At least very unfair towards Rob Conley.
Out of the same reason, I found it unfair to name it Project Mercury 6.0, if it isn't even part of the original franchise. That is why I think "Project Mercury X" is the better name for this project. This way I don't slam the door behind Robert Conley, if he does a Project Mercury 6.0 himself one day in the future, this project won't prevent it or cause confusion
Anyway the more the merrier I say. Good luck and have fun and if you have a technical question email at robertsconley at gmail dot com. I may not have time for programming but I certainly have time for that.
Looks already good to me, but the globe should be a transparent window... I can maybe do some fun with it. Maybe with the specular reflections still visible, because of the Panel2D system behind it, it should be at least possible to have the globe as 2D object there, I think I could even put a 3D globe there.
I use OpenGL rendering to a hDC to put a 3D globe into the Earth Globe panel section. In an early version I had 2D scrolling map. The 3D version looked much better although you may have to tweak the rendering to get rid of some pixel artifacts.
I'll investigate about the globe texture and try to locate a suitable one. No point in simulating it and then using a modern map. It has to be something that they had in the early 60's.