Silly question I know, but isn't a "wet workshop" kind of pointless if you have a space elevator? why not use a purpose built module?
My suggestion would be to either make the project open source or (if you'd rather not) create an SDK that would allow addon developers to integrate Project Outposts' features into thier own modules.
See Dansteph's OrbiterSound and UMMU/UCCGO SDKs for excellent examples of the latter.
Minor quibbles asied (and they are quite minor) I want to echo what many others have already said and congradulate you on a job well done. This addon truely deserves a place on the "reccomended downloads" list right next to AMSO and the XR Fleet.
Thank you very much for such a nice compliment.
Oh and I shall think about an SDK for Project-Outposts.
About the space elevator: Yup you have a point here. Here is part of the backgroud history I am currently writing about Project-Outposts. I hope this explains my reasoning behind Project-Outposts and the wet workshops.
The following is copyrighted by myself.
© Stephen Tweed 2010-2012
My intension was to use the Wet Workshops to start manufactoring plants in space. There have a large volume, are reletively cheap to build, and can be used for a multitude of applications; including providing the fuel they need to get to orbit.
The history for there use was based the private space industry, which had suffered set backs and stooled, and an environmental crisis which required imediate action to be taken. All suggestions turned to space for the answer and to move mining and high polluting manufacture off world. However there was no means to move large scale industry off world as the private space industry never took off and the public sector cut budgets to government funded space programmes.
We looked to the past for answers. The space shuttle and its ET's were revisited and assessed to see if the decomissioned museum pieces could be referbished and put back into operation as a temporary solution (I chose this for nostalgic reasons rather than an alternative universe with the space shuttle or an automated launch system using ETs). The Wet Workshops built from ETs could be used to start moving manufacture of the most polluting processes off world. Eventially mining could be moved off world completely as well. The Wet Workshops could be assembled quickly, cheaply, and transported easily to astroid fields, planets (including the Gas giants), and moons. The Wet Workshops were also considered to construct a new space elevator. This would bring down dramatically the cost of transporting materials, equipment, and humans into orbit.
Eventually custom modules and components would be manufactured and taken into orbit and then onward. Orbital assembly stations were built and the age of the first space only vessels and true space ports begun. Eventually Wet Workshops would be phased out. Before that happens an entire industry had evolved over a 50 year period before the first space elevator was operational. The great disaster of 2050 made the human race take notice of what they were doing to the Earth. They stopped laughing about crazed ideas of space elevators, making a permanent home in space and actually did it. We realised that the Earth was our only home and we had nowhere to run if the worst was to happen. It took almost 50 years to complete building of the first space elevator, just in time to welcome in the dawn of the 22nd centry.
During this 50 year period the private space industry had brought a new industrial revolution to the Earth. New lessure industries had popped up, new sports like Space Sky Diving (SSD) and Zero Gravity Football (ZGFB), space hotels, offices, research plants all took hold. Prospecting industries sprang up from no where looking for new places to mine for ores and other wealths. This is where Project-Outposts: Wet Workshops starts, at the birth of the Wet Workshops age in the year 2050. Project-Outposts: Space Elevator take you forward to the year 2099 the opening of the first orbital space elevator and permanent space port, over 49 years later.