I'm working through Harmsway's tutorial Step by Step guide to making an Add-on using Spacecraft2.DLL.
I've gone through the first steps of creating the cylinder, turning it into a mesh, and then turning one end into a point and hollowing out the other end.
But then I come to this part:
My questions are these: Why do I 'add a cube' and then stretch out the wings and stabilizer on it...what happens to the cylinder that I just finished making? Is the cylinder going to be the engine and the airplane-like shape the spacecraft? How do I bring the two meshes together?
I imagine there's another tutorial I was supposed to do prior to this. If there is, can somebody just point me in the right direction?
I've gone through the first steps of creating the cylinder, turning it into a mesh, and then turning one end into a point and hollowing out the other end.
But then I come to this part:
[FONT=Verdana,Tahoma,Arial,Helvetica,Sans-serif,sans-serif][SIZE=-1]Now you're ready to add the wings and tail using the Add Cube function. Make a cube and convert it to a mesh, manipulate it like you did the cylinder until it look like this :[/SIZE][/FONT]
(then there's a a picture of top, side, and front views of the spacecraft, which looks somewhat like a fighter jet)
My questions are these: Why do I 'add a cube' and then stretch out the wings and stabilizer on it...what happens to the cylinder that I just finished making? Is the cylinder going to be the engine and the airplane-like shape the spacecraft? How do I bring the two meshes together?
I imagine there's another tutorial I was supposed to do prior to this. If there is, can somebody just point me in the right direction?