YES. If you exit and reload then they are ok. So it let me to think that the movement was changing the vectors
then in the save:
and load:
I don't get as bad as some
then in the save:
Code:
void TESTVC::clbkSaveState(FILEHANDLE scn)
{
// ORBITER, default vessel parameters
char cbuf[256];
SaveDefaultState(scn);
sprintf(cbuf, "%d %0.4f", CARGO1_status, CARGO1_proc);
oapiWriteScenario_string(scn, "CARGO1", cbuf);
sprintf(cbuf, "%d %0.4f", CARGO2_status, CARGO2_proc);
oapiWriteScenario_string(scn, "CARGO2", cbuf);
sprintf(cbuf, "%d %0.4f", CARGO3_status, CARGO3_proc);
oapiWriteScenario_string(scn, "CARGO3", cbuf);
Code:
SetAttachmentParams(CARGO3, CARGO3_pos, _V(-.866, -.5, 0), _V(0, 0, -1));
I don't get as bad as some