spartanhoplite15
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Correct on the first point, incorrect one the second. Slat's LC-39 consists of two main parts: The static items like the MLP, concrete hardstand and the main FSS structure and the dynamic items that are animated like the Orbiter Access Arm and RSS.That is not Slats pad.
Slat's pad is a vessel, and you will need to put it into your scenario.
What you got there is the horrendous default LC-39.
Correct on the first point, incorrect one the second. Slat's LC-39 consists of two main parts: The static items like the MLP, concrete hardstand and the main FSS structure and the dynamic items that are animated like the Orbiter Access Arm and RSS.
It's the dynamic items that are the vessel and need to be added to the scenario while the static items are loaded as part of the Cape Canaveral surface base.
I think you might be using the one from Thorton's ISS package which is a module using Slat's meshes. Slat's own LC-39/Edwards AFB add-on using Spacecraft3.dll for the animated parts and relies on a custom Canaveral.cfg surface base for the static parts.You sure?
https://www.dropbox.com/s/c1mvh549y93kvrx/13.06.22 19-50-27 ALC-1.bmp
I just inserted it onto Wideawake a couple days ago and the whole thing was there in the vessel.
fssa:Spacecraft\Spacecraft3
STATUS Landed Earth
POS -80.6041430 28.6083000
HEADING 0.00
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 2
CURRENT_PAYLOAD 0
SEQ 0 -2 0.000000
SEQ 1 -2 0.000000
END
fssb:Spacecraft\Spacecraft3
STATUS Landed Earth
POS -80.6208830 28.6271200
HEADING 0.00
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 2
CURRENT_PAYLOAD 0
SEQ 0 2 1.000000
SEQ 1 2 1.000000