4throck
Enthusiast !
- Joined
- Jun 19, 2008
- Messages
- 3,502
- Reaction score
- 1,008
- Points
- 153
- Location
- Lisbon
- Website
- orbiterspaceport.blogspot.com
I remember having a hard time figuring all the RCS thrusters for the sc3 version. But I don't think there are any missing in the mesh.
I always found the early documentation on the Soyuz very vague. So any arrangement that works (within realistic parameters) is fine for me. So as long as the spacecraft moves by the right amount/direction, the fact that we see 10 or 8 jets is secondary. Better to get it right of course, but more eye candy than anything else.
Regarding other / "competing" addons I wouldn't mind much. As long as we are having fun and sharing ideas, there's no problem. I too read much of the French forum (no problem with the language, just takes longer than English as it is much more complicated ;-) ) and it's a shame that project didn't get any further. But there's no problem in using some of their ideas. After all they wanted a Soyuz addon... so in the end they will get one. If "our" implements "their" ideas it's a win win scenario.
I always found the early documentation on the Soyuz very vague. So any arrangement that works (within realistic parameters) is fine for me. So as long as the spacecraft moves by the right amount/direction, the fact that we see 10 or 8 jets is secondary. Better to get it right of course, but more eye candy than anything else.
Regarding other / "competing" addons I wouldn't mind much. As long as we are having fun and sharing ideas, there's no problem. I too read much of the French forum (no problem with the language, just takes longer than English as it is much more complicated ;-) ) and it's a shame that project didn't get any further. But there's no problem in using some of their ideas. After all they wanted a Soyuz addon... so in the end they will get one. If "our" implements "their" ideas it's a win win scenario.