Project Space Transportation System 2016

gattispilot

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Any others? I know there where one that had a lot of EVA stuff. I might go back thru 1-9 and check the missing textures on the ASE units
 

Geoair2

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I tried to attach Eureca to the Atlantis SSV bay but I get this error message every time
😭
(SSV_OV) [FATAL ERROR] Exception in clbkPreStep: [Payload_Latch_1] Attached vessel attachment ID is not compatible
 

gattispilot

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I am not sure if/ what ID ssv uses. Most use GS. Might ask on the SSV forum
 

gattispilot

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I use ID of GS. but SSV uses GF
So in the cfg just add a line for the attachment and use GF
this is what it looks like:
RMS = CreateAttachment(true, _V(-1.561, 1.67, 0.465), _V(-0.714216, 0.692871, -0.0991215), _V(0.43054, 0.546559, 0.718268), "GS", true);//0, 3.45, 2.58
 

Gargantua2024

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Here's an image of the payload bay configuration during STS-103

IMG_20231012_184219.jpg

And here's STS-82... can't find any top-view images for this mission though
sts-82_orbit.jpg
 
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Gargantua2024

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Iirc STS-72 was primarily focused on retrieving the Japanese SFU satellite back to Earth, so the only experiments aboard were a number of GAS canisters mounted on MPESS trusses and a SPARTAN free-flyer
 

gattispilot

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FOR STS 72:
CARGO BAY PAYLOADS Space Flyer Unit-Retrieval (SFU-RET) 14 SPARTAN/OAST-FLYER 15 SSBUV 18 Shuttle Laser Altimeter (SLA-01)/Get Away Specials (GAS) payloads 20 EVA Development Flight Test (EDFT) 23
We got all but the eva stuff
 
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gattispilot

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Here is STS 72. I may have left out a mesh,....

Just a Launch scn. It you get a CTD. post the log in d3d9 and normal graphics. In normal graphics it will show which textures are missing
 

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  • sts2016sts72.1.zip
    608.6 KB · Views: 6

moonheart

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The scen runs and looks great - but I get 2 error messages:

============================ ERROR: ===========================
Mesh not found: .\Meshes\STS_PAYLOADSNEW\SFUPANEL2.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]

============================ ERROR: ===========================
Mesh not found: .\Meshes\STS_PAYLOADSNEW\SSUBV1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]

otherwise it looks beautiful
 

moonheart

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Works better now - just a few minor things:

- STS-72 was Endevour not Atlantis,

- the gas cans should be closed at launch

- the PLB and RMS lights should be off at at launch

I get this when I use Ctrl-2 on the SFU:

============================ ERROR: ===========================
SFUPANELJET
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================

Great work you've done!

I've altered the scen file with the few changes I noted:
 

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  • STS-72 Launch Scenario.scn
    5.9 KB · Views: 4
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