Hi,
lots of interesting ideas and info here
However, I can't even keep up with what's happening at Boca Chica in real life! I watch the video feeds from there with increasing incredulity - it's quite epic. So I'm plodding on with what I can do. As ever, if anyone else wants to use/modify my stuff for their own ideas, go ahead (just try not to overwrite my OH add-on files with new/modified files).
Anyhow, I've done a little cosmetic work on the Starship (heatshield needs more work and canards are going to change, I know):
And the booster now has 29 engines and no reentry burn for RTLS:
And I have a working "proof of concept" Mechazila ;-)
Lots more work needs to be done even to get this working well (still have trouble with the "catch" if Orbiter wind effects enabled, booster engine shutdown bug needs fixing, mechazilla arm catch sequence needs tweaking, etc.etc.etc.)
Hope I can put at least a "clunky" operational version on OH soon.
Cheers,
Brian
P.S. Does anyone know of an example of Orbiter's
oapiGetWaveDrag function I can look at? Is it even applicable where aerofoils have been defined already? (I still worry that the booster drag is way off - it hits the atmosphere
hard at 20km!)
P.P.S I still haven't made much progress with the Starship reentry autopilot. If anyone has any good ideas how to do that, let me know!