Updated on OH: v.220304
Mesh updates for Starship, Booster and Launch Tower
Keypress changes for AoA Wing Trim (now Alt + PageUp/PageDown/Delete, or Ctrl + for fine adjust)
Added Reentry Auto Pilot [ U ]
Added Fly-by-Wire Reentry function [F] for On/Off, and [Shift + Cursor Pad Arrows] to set Bank and AoA.
Various other code updates (see doc for list of controls, functions, notes etc.)
NOTES:
Reentry autopilot can handle return from LEO 200km to 500km, with up to 50T payload.
Can handle ~250km crossrange error, automatically switches to "Skydive and landing" mode at ~25km alt (hopefully over your target!). If carrying payload you might be advised to keep 3T fuel in the main tank for reentry RCS (landing will require all reserve tank). Use IMFD "Base Approach" or BaseApproachMFD to deorbit to reentry interface (see doc for notes). Activate autopilot above 120km and it should take you all the way to landing
If no landing target is set, it just performs a series of roll-reversals at 45deg bank angle, as you descend.
Fly-by-Wire Reentry function for manual reentry. Set Bank and AoA manually, vessel rotates around airspeed vector.
Might be useful for returning from non-LEO situations. If landing target is set, an estimated required deceleration is displayed that targets a speed of 400m/s at 10km range to target (suitable for skydive mode).
Flight Test 1 scenario - launch orbit parameters are set for 160km, if you turn off the launch autopilot at ~150km alt. and switch over to IMFD Base Approach targeting LZ_Kauai, it should put you on course so you can simply turn on the reentry autopilot and watch it fly to target landing zone (don't forget to dump excess fuel before reentry)
Orbiter Wind effects - the Upper Stage (Starship) "Skydive" mode still has difficulty handling surface wind effects - if you are targeting a "catch" by the Launch Tower it can be hit-or-miss with wind effects enabled!
Cheers,
BrianJ