asdad
Member
GLS , can you add warning lights for panel F6 and F8 in SSU ?
GLS , can you add warning lights for panel F6 and F8 in SSU ?
GLS, Any news about VC yet ?
I'm not sure what is going on. Yesterday everything was working fine, and now I can't get the tiles to load. I've done some troubleshooting and have not found any reason for why the tiles doesn't show up.BTW2, Edwards is one big white square now...
GLS: Could you tell me if you're running the archive files (.tree) or the cache files?
Check if you have an "Archive" folder in Textures\Earth. Also, are you running RC3 or RC4?I'm running whatever is default, as I was busy with the MDUs when the new method came out and still haven't tried the new stuff. :facepalm:
Check if you have an "Archive" folder in Textures\Earth. Also, are you running RC3 or RC4?
And you have a folder name "Surf"? Have you tried deleting the SURFTILELIST block in the Edwards.cfg file? The tiles work for me with and without it so I never bothered getting rid of it.Yes I do, with about 1GB in 5 files.
I'm trying to upgrade now to RC4 and the new D3D9... not sure I will not fall asleep before... zzzzzzzzzz
---------- Post added at 12:52 AM ---------- Previous post was at 12:26 AM ----------
Running RC4 now and it's still white (except for the runway, runway lights and lakebed markings).
Yes, I have a Surf (versioned), and yes deleting the SURFTILELIST does work and a surface shows up.And you have a folder name "Surf"? Have you tried deleting the SURFTILELIST block in the Edwards.cfg file? The tiles work for me with and without it so I never bothered getting rid of it.
So getting rid of the SURFTILELIST block works and the tiles show up fine? In that case, I'll check in an updated Edwards.cfg file.Yes, I have a Surf (versioned), and yes deleting the SURFTILELIST does work and a surface shows up.
They're not supposed to. The torque shafts are connected to the hooks through a crank and link system. This a chart of the PLBD C/L latch system from the PLBD and Radiator panels familiarization Handbook:DaveS, when you have the time, could you check if the PLBD latch animation is correct? It seems to me like the latches are not rotating about the green tube.
One bug that exists, and I can't figure out, is the touchdown points not working during the launch. The vehicle has to sit on the ground between HDP fire and enough SRB thrust is developed to start rising, but the touchdown points don't work at all, no matter where I put them. If I don't ignite the SRBs, the vehicle just falls, and falls, and falls until the center of the Earth. :facepalm: