SSU Launch Complex 39 development

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203
Making it show numbers is easy... the problem is the lack of the LPS to drive it... :facepalm:
What part of the LPS is required to drive other than the GLS? AFAIK, the drivers for the clock lives in the same console as the GLS (MASTER/INTEGRATION).

Also, it's a 24hr clock so when the countdown is started it shows 19:00:00 (equivalent to 1 day, 19 hours or 43 hrs). So it ticks down to zero twice, one at T-24 hrs and then at T0. When it hits zero the first time it shows 23:59:59.

There's no real interaction between the orbiter GPCs and the GLS until T-38 seconds or thereabouts. This is from S0007.200 about setting up the clock for the Launch Countdown (LCD):

https://www.dropbox.com/s/l5a5nsjd5nflsjj/CGLS_CDC_S0007200_SET.jpg?dl=0
https://www.dropbox.com/s/h7b94q6o9pu2cqc/CGLS_CDC_S0007200_HOLD.jpg?dl=0
https://www.dropbox.com/s/w7qh76k2a09u64h/CGLS_CDC_S0007200_COUNT_T27.jpg?dl=0
 
Last edited:

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203
Could someone who's a bit better at math translate the following data into Orbiter usable code, this is for the xenon lights used at the pads:

Range: 385.9645 m
Light cone base diameter: 1.3310 m
Light cone top diameter 105.70 m
 

GLS

Well-known member
Orbiter Contributor
Addon Developer
Joined
Mar 22, 2008
Messages
5,914
Reaction score
2,908
Points
188
Website
github.com
Could someone who's a bit better at math translate the following data into Orbiter usable code, this is for the xenon lights used at the pads:

Range: 385.9645 m
Light cone base diameter: 1.3310 m
Light cone top diameter 105.70 m

The Xenon lights vessel or the pad stadium lights? (both on LC-39 and SLC-6?)
 

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203
The Xenon lights vessel or the pad stadium lights? (both on LC-39 and SLC-6?)
Xenon light vessel. The pad stadium lights at 39 doesn't have nearly the range that the xenon lights have. The xenon lights are only used when they plan to load the ET (either for launch, FRF or a tanking test). Any other operations use the pad stadium lights (rollout, rollback, payload canister operations, RSS rotation operations). Any other than those, the regular pad structure lights are sufficient to support whatever work is going on. The xenon lights are only turned on once the RSS is firmly tied down in the Park position.
 

GLS

Well-known member
Orbiter Contributor
Addon Developer
Joined
Mar 22, 2008
Messages
5,914
Reaction score
2,908
Points
188
Website
github.com
Could someone who's a bit better at math translate the following data into Orbiter usable code, this is for the xenon lights used at the pads:

Range: 385.9645 m
Light cone base diameter: 1.3310 m
Light cone top diameter 105.70 m

Are you sure the last 2 numbers are diameters and not something else? Because that is kinda worthless as we have the range... Any more numbers?
 

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203
Are you sure the last 2 numbers are diameters and not something else? Because that is kinda worthless as we have the range... Any more numbers?
Yes, I'm sure. I took them directly from AC3D where I made a cone that represented the the illumination cone of the actual light. It was made to fit the cone seen in this screenshot from the STS-133 RSS retract for launch: https://www.dropbox.com/s/10w8pbbo3n2vk7f/vlcsnap_00580.png?dl=0
 

GLS

Well-known member
Orbiter Contributor
Addon Developer
Joined
Mar 22, 2008
Messages
5,914
Reaction score
2,908
Points
188
Website
github.com
Yes, I'm sure. I took them directly from AC3D where I made a cone that represented the the illumination cone of the actual light. It was made to fit the cone seen in this screenshot from the STS-133 RSS retract for launch: https://www.dropbox.com/s/10w8pbbo3n2vk7f/vlcsnap_00580.png?dl=0

Well, I need to know the aperture (angle) of the light beam:
umbra aperture of inner (maximum intensity) cone
penumbra aperture of outer (zero intensity) cone

We can assume the visible beam in the image refers to the first number, and then we can assume the second number is twice as wide as the first.

The range is very likely bigger than the distance between the light and the vehicle. Maybe estimating that from an onboard view of a night landing is a better ideia.
 

Wolf

Donator
Donator
Joined
Feb 10, 2008
Messages
1,091
Reaction score
11
Points
38
Location
Milan
Apologies, this is maybe out of topic but since you are talking about xenon lights are you planning to add RWY xenon lights to the Shuttle landing sites?
 

GLS

Well-known member
Orbiter Contributor
Addon Developer
Joined
Mar 22, 2008
Messages
5,914
Reaction score
2,908
Points
188
Website
github.com
Apologies, this is maybe out of topic but since you are talking about xenon lights are you planning to add RWY xenon lights to the Shuttle landing sites?

On my end, the landing sites are on hold until the terrain issue I found is solved and/or explained. :shrug:
 

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203
Well, I need to know the aperture (angle) of the light beam:
umbra aperture of inner (maximum intensity) cone
penumbra aperture of outer (zero intensity) cone

We can assume the visible beam in the image refers to the first number, and then we can assume the second number is twice as wide as the first.

The range is very likely bigger than the distance between the light and the vehicle. Maybe estimating that from an onboard view of a night landing is a better ideia.
This from the HUD minicam of STS-115 which was a nightlanding: https://www.dropbox.com/s/8rk8juxlekamoug/STS115_nightlanding.jpg?dl=0

Based on some experiments, umbra angle seems to be around 7.8°s.

---------- Post added 07-14-17 at 02:15 AM ---------- Previous post was 07-13-17 at 09:34 PM ----------

Could the pad/crawler offset constants in the xenon light header be made scenario adjustable? This is so it be different in each instance of the xenon light vessel as shown in this screenshot of STS-135: https://www.dropbox.com/s/zzfzokqrzlds7uf/vlcsnap_00581.png?dl=0
 

GLS

Well-known member
Orbiter Contributor
Addon Developer
Joined
Mar 22, 2008
Messages
5,914
Reaction score
2,908
Points
188
Website
github.com
I added a random vertical offset to the xenon lights, so now they should not point to the same spot, but instead the light should be spread along the "vertical area" of the vehicle.
 

N_Molson

Addon Developer
Addon Developer
Donator
Joined
Mar 5, 2010
Messages
9,278
Reaction score
3,247
Points
203
Location
Toulouse
Cool stuff guys, really ! :thumbup:
 

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,434
Reaction score
688
Points
203
Top