Time for a new release.:shrug:
Would be good to have, but I don't think I will do active programming towards one, I just plan to get ready to branch off the SSU version trunk, so I can ruin all of the DPS without stopping the rest of the team from doing regular updates of the other stuff by committing things. Since my computer gets more and more unreliable because of age, I don't want to lose a lot of work by committing only every other month when the damage to the rest of the add-on is just painful.
Before we can release anything, we would need to do a feature freeze. And then the question is, which features we currently have, that need to be included in the next release. How much of the ground infrastructure stuff can be finished in reasonable time? Can we do anything useful of the Ku band antenna already? What is the state of the SSME TVC activity past MECO? Do the propellant dumps work properly?
Especially critical: How much work does the manual need and how long would it take to finish for a next release? No new release without adequate documentation.
Also, how much time would you need for optimizing the SSU VC meshes, like we had been discussing some months ago, so we can kick the slow texture painting overboard?
My current plan was to let the rest of the developers have their peace with my DPS plans, branch off the trunk so I don't disturb there, and get the computers into a useful state until the end of the year. If you can wait for the next release in January, the DPS could be ready enough to be merged with the trunk. But I somehow doubt you might like to wait that long.