SSU Questions thread

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GLS

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Guys , I have Problem with SSU which mean in MM302 the ORBIT PFD is not working

I know... I did it that way. Use the A/E PFD.
 

Gingin

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Very nice work on HSI needles and Entry Guidance with convergence Box for delta drag, It looks neat.

I wanted to have a look behind the lines into the code for the ascent and entry AP, but I don't know in which files I have to look?
Could you point me where I have to look?

Thanks
 

GLS

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Very nice work on HSI needles and Entry Guidance with convergence Box for delta drag, It looks neat.
Thanks.


I wanted to have a look behind the lines into the code for the ascent and entry AP, but I don't know in which files I have to look?
Could you point me where I have to look?
The ascent stuff is all in AscentDAP. As for the entry/landing it has the correct division between guidance (EntryGuidance, TAEMGuidance and AutolandGuidance), and flight control (AerojetDAP)... no navigation yet.
On a "personal note": I busted my a** off, pretty much alone and pretty much every single day, for some 2 years, to implement the new entry stuff... for SSU. As such, SSU will have to be the first to use the new goodies. After we release, the code is open source and free for use, within the license of course.
 

Gingin

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Thanks.
No worries, I am not a coder, even less an "industrial spy".
I just like to see how line of codes can render good things.
 

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can anyone direct me to the VC++ setup video mentioned in the SSU set up for orbiter 2016 thread
 

Wolf

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Help needed: I just updated SSU with SVN to the latest revision and during recompiling everything went ok with Visual Studio except that when I opened VS Iwas prompted to install some updates (which I did).
The recompile was succesful but now everytime I start Orbiter Iget a CTD. As I lunch a scenario a black window pops up for a fraction of second saying "Finished initializing world" and then disappears. With the Antelope Valley scenarios the window stays open showing this message

Finished initializing world
" " status
" " camera
" setting up render state
-----------------------------------
Orbiter NG (no graphics)
Running in server mode (no graphics client attached).


It looks the issue is not related to VS as now I have CTD also with my other Orbiter 2016 install. Both do not show anymore the "Video" tab when Orbiter is launched in D3D9 mode...
must be some other system update in my PC that ran behind and now i got this :-((

Orbiter seems to be ok when using D3D7 GC

Any help on how to fix this

---------- Post added at 06:48 PM ---------- Previous post was at 06:22 PM ----------

This is the orbiter log after CTD
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
============================ ERROR: ===========================
Failed loading module Modules\Startup\AtlantisConfig.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Startup\AtmConfig.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Startup\DGConfigurator.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\OrbiterSound.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\GenericCamera.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ExtMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\Framerate.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\Rcontrol.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ScnEditor.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ShuttleFDOMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\CamShake.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\D3D9Client.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: 
000000.000: **** Creating simulation session
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: SpaceShuttleUltra
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
 
Last edited:

DaveS

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Help needed: I just updated SSU with SVN to the latest revision and during recompiling everything went ok with Visual Studio except that when I opened VS Iwas prompted to install some updates (which I did).
The recompile was succesful but now everytime I start Orbiter Iget a CTD. As I lunch a scenario a black window pops up for a fraction of second saying "Finished initializing world" and then disappears. With the Antelope Valley scenarios the window stays open showing this message

Finished initializing world
" " status
" " camera
" setting up render state
-----------------------------------
Orbiter NG (no graphics)
Running in server mode (no graphics client attached).


It looks the issue is not related to VS as now I have CTD also with my other Orbiter 2016 install. Both do not show anymore the "Video" tab when Orbiter is launched in D3D9 mode...
must be some other system update in my PC that ran behind and now i got this :-((

Orbiter seems to be ok when using D3D7 GC

Any help on how to fix this

---------- Post added at 06:48 PM ---------- Previous post was at 06:22 PM ----------

This is the orbiter log after CTD
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
============================ ERROR: ===========================
Failed loading module Modules\Startup\AtlantisConfig.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Startup\AtmConfig.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Startup\DGConfigurator.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\OrbiterSound.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\GenericCamera.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ExtMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\Framerate.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\Rcontrol.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ScnEditor.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ShuttleFDOMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\CamShake.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\D3D9Client.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: 
000000.000: **** Creating simulation session
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: SpaceShuttleUltra
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
Reading the beginning of the log, it seems you are running the vanilla 2016 edition of Orbiter and not the beta the modules are made for. Could you try updating your Orbiter version to the latest beta and see if the problem goes away?
 

Wolf

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Reading the beginning of the log, it seems you are running the vanilla 2016 edition of Orbiter and not the beta the modules are made for. Could you try updating your Orbiter version to the latest beta and see if the problem goes away?

It seems that simply restarting my PC fixed the issue.
I ll check later if everything is back to normal.
 

asdad

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hi guys, i have problem with SSU here's the log :

Code:
**** Orbiter.log
000000.000: Build Sep 14 2019 [v.190914]
000000.000: Timer precision: 3.01861e-07 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (NVIDIA GeForce GT 730) (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA GeForce GT 730) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 190914, API 190914]
000000.000: Module AtmConfig.dll ......... [Build 190914, API 190914]
000000.000: Module DGConfigurator.dll .... [Build 190914, API 190914]
000000.000: Module CustomMFD.dll ......... [Build 190914, API 190914]
000000.000: Module LuaMFD.dll ............ [Build 190914, API 190914]
000000.000: Module MFDTemplate.dll ....... [Build 190914, API 190914]
000000.000: Module transx.dll ............ [Build 190914, API 190914]
000000.000: Module LuaConsole.dll ........ [Build 190914, API 190914]
000000.000: Module ScriptMFD.dll ......... [Build 190914, API 190914]
000000.000: Module ExtMFD.dll ............ [Build 190914, API 190914]
000000.000: Module FlightData.dll ........ [Build 190914, API 190914]
000000.000: Module Framerate.dll ......... [Build 190914, API 190914]
000000.000: Module ScnEditor.dll ......... [Build 190914, API 190914]
000000.000: Module XRSound.dll ........... [Build 200703, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200706, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1344 x 729 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Stencil buffer depth: 8 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: Module Sun.dll ............... [Build 190914, API 190914]
000000.000: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 190914, API 190914]
000000.000: Module VenusAtm2006.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 190914, API 190914]
000000.000: Module EarthAtmJ71G.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 190914, API 190914]
000000.000: ELP82: Precision 1.0e-05, Terms 116/829
000000.000: Module Mars.dll .............. [Build 190914, API 190914]
000000.000: Module MarsAtm2006.dll ....... [Build 190914, API 190914]
000000.000: VSOP87(B) Mars: Precision 1.0e-05, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 190914, API 190914]
000000.000: Module Jupiter.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Jupiter: Precision 1.0e-06, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 190914, API 190914]
000000.000: Module Europa.dll ............ [Build 190914, API 190914]
000000.000: Module Ganymede.dll .......... [Build 190914, API 190914]
000000.000: Module Callisto.dll .......... [Build 190914, API 190914]
000000.000: Module Satsat.dll ............ [Build 190914, API 190914]
000000.000: Module Saturn.dll ............ [Build 190914, API 190914]
000000.000: VSOP87(B) Saturn: Precision 1.0e-06, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 190914, API 190914]
000000.000: SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 190914, API 190914]
000000.000: SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 190914, API 190914]
000000.000: SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 190914, API 190914]
000000.000: SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 190914, API 190914]
000000.000: SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 190914, API 190914]
000000.000: SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 190914, API 190914]
000000.000: SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 190914, API 190914]
000000.000: VSOP87(B) Uranus: Precision 1.0e-06, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Neptune: Precision 1.0e-06, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module SSU_LC39.dll .......... [Build 200427, API 160828]
000000.000: Module SpaceShuttleUltra.dll . [Build 200513, API 160828]
000000.000: (SpaceShuttleUltra) [INFO] Loading aerodynamic lookup tables...
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_Basic.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_Elevator.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_Speedbrake.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_Bodyflap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_Landinggear.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_Groundeffect.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Longitudinal_BodyflapGroundeffect.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Lateral_Basic.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Lateral_Elevator.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Lateral_Aileron.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Lateral_Rudder.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero_Lateral_Speedbrake.csv
000000.000: (SpaceShuttleUltra) [INFO] Loading bitmaps...
000000.000: (SpaceShuttleUltra) [INFO] Exiting InitModule...
000000.000: gcAPI: [Graphics Client Not Found]
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (SpaceShuttleUltra) [INFO] Loaded default mission.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_C.
000000.000: Added subsystem HeEng_C.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_L.
000000.000: Added subsystem HeEng_L.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_R.
000000.000: Added subsystem HeEng_R.
000000.000: (AtlantisSubsystem) Create subsystem HePneu.
000000.000: Added subsystem HePneu.
000000.000: (AtlantisSubsystem) Create subsystem MPS.
000000.000: Added subsystem MPS.
000000.000: (AtlantisSubsystem) Create subsystem MPS_C.
000000.000: Added subsystem MPS_C.
000000.000: (AtlantisSubsystem) Create subsystem MPS_L.
000000.000: Added subsystem MPS_L.
000000.000: (AtlantisSubsystem) Create subsystem MPS_R.
000000.000: Added subsystem MPS_R.
000000.000: (AtlantisSubsystem) Create subsystem FMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC1.
000000.000: (AtlantisSubsystem) Create subsystem FMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC2.
000000.000: (AtlantisSubsystem) Create subsystem FMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC1.
000000.000: (AtlantisSubsystem) Create subsystem MMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC2.
000000.000: (AtlantisSubsystem) Create subsystem MMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC4.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC4.
000000.000: (AtlantisSubsystem) Create subsystem AMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC1.
000000.000: (AtlantisSubsystem) Create subsystem AMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC2.
000000.000: (AtlantisSubsystem) Create subsystem AMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC3.
000000.000: (AtlantisSubsystem) Create subsystem EIU1.
000000.000: Added subsystem EIU1.
000000.000: (AtlantisSubsystem) Create subsystem EIU2.
000000.000: Added subsystem EIU2.
000000.000: (AtlantisSubsystem) Create subsystem EIU3.
000000.000: Added subsystem EIU3.
000000.000: (AtlantisSubsystem) Create subsystem MTU.
000000.000: Added subsystem MTU.
000000.000: (AtlantisSubsystem) Create subsystem IDP1.
000000.000: Added subsystem IDP1.
000000.000: (AtlantisSubsystem) Create subsystem IDP2.
000000.000: Added subsystem IDP2.
000000.000: (AtlantisSubsystem) Create subsystem IDP3.
000000.000: Added subsystem IDP3.
000000.000: (AtlantisSubsystem) Create subsystem IDP4.
000000.000: Added subsystem IDP4.
000000.000: (AtlantisSubsystem) Create subsystem IMU1.
000000.000: Added subsystem IMU1.
000000.000: (AtlantisSubsystem) Create subsystem IMU2.
000000.000: Added subsystem IMU2.
000000.000: (AtlantisSubsystem) Create subsystem IMU3.
000000.000: Added subsystem IMU3.
000000.000: (AtlantisSubsystem) Create subsystem SimpleGPCSystem.
000000.000: Added subsystem SimpleGPCSystem.
000000.000: (AtlantisSubsystem) Create subsystem SimpleMDM_FF1.
000000.000: Added subsystem SimpleMDM_FF1.
000000.000: (AtlantisSubsystem) Create subsystem SimpleMDM_FF2.
000000.000: Added subsystem SimpleMDM_FF2.
000000.000: (AtlantisSubsystem) Create subsystem ADPS.
000000.000: Added subsystem ADPS.
000000.000: (AtlantisSubsystem) Create subsystem ETUmbDoors.
000000.000: Added subsystem ETUmbDoors.
000000.000: (AtlantisSubsystem) Create subsystem -YStarTrackerDoorMotor.
000000.000: Added subsystem -YStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem -ZStarTrackerDoorMotor.
000000.000: Added subsystem -ZStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem ACBusSystem.
000000.000: Added subsystem ACBusSystem.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER1.
000000.000: Added subsystem INVERTER1.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER2.
000000.000: Added subsystem INVERTER2.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER3.
000000.000: Added subsystem INVERTER3.
000000.000: (AtlantisSubsystem) Create subsystem GCIL.
000000.000: Added subsystem GCIL.
000000.000: (AtlantisSubsystem) Create subsystem ATVC.
000000.000: Added subsystem ATVC.
000000.000: (AtlantisSubsystem) Create subsystem MEC1.
000000.000: Added subsystem MEC1.
000000.000: (AtlantisSubsystem) Create subsystem MEC2.
000000.000: Added subsystem MEC2.
000000.000: (AtlantisSubsystem) Create subsystem RA1.
000000.000: Added subsystem RA1.
000000.000: (AtlantisSubsystem) Create subsystem RA2.
000000.000: Added subsystem RA2.
000000.000: (AtlantisSubsystem) Create subsystem PayloadBay.
000000.000: Added subsystem PayloadBay.
000000.000: (AtlantisSubsystem) Create subsystem LandingGear.
000000.000: Added subsystem LandingGear.
000000.000: (AtlantisSubsystem) Create subsystem AeroSurfaces.
000000.000: Added subsystem AeroSurfaces.
000000.000: (AtlantisSubsystem) Create subsystem OMS_LEFT.
000000.000: Added subsystem OMS_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_RIGHT.
000000.000: Added subsystem OMS_RIGHT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_LEFT.
000000.000: Added subsystem OMS_TVC_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_RIGHT.
000000.000: Added subsystem OMS_TVC_RIGHT.
000000.000: (AtlantisSubsystem) Create subsystem DDU1.
000000.000: Added subsystem DDU1.
000000.000: (AtlantisSubsystem) Create subsystem DDU2.
000000.000: Added subsystem DDU2.
000000.000: (AtlantisSubsystem) Create subsystem DDU3.
000000.000: Added subsystem DDU3.
000000.000: (AtlantisSubsystem) Create subsystem HUD1.
000000.000: Added subsystem HUD1.
000000.000: (AtlantisSubsystem) Create subsystem HUD2.
000000.000: Added subsystem HUD2.
000000.000: (AtlantisSubsystem) Create subsystem LeftRHC.
000000.000: Added subsystem LeftRHC.
000000.000: (AtlantisSubsystem) Create subsystem RightRHC.
000000.000: Added subsystem RightRHC.
000000.000: (AtlantisSubsystem) Create subsystem AftRHC.
000000.000: Added subsystem AftRHC.
000000.000: (AtlantisSubsystem) Create subsystem LeftTHC.
000000.000: Added subsystem LeftTHC.
000000.000: (AtlantisSubsystem) Create subsystem AftTHC.
000000.000: Added subsystem AftTHC.
000000.000: (AtlantisSubsystem) Create subsystem LeftRPTA.
000000.000: Added subsystem LeftRPTA.
000000.000: (AtlantisSubsystem) Create subsystem RightRPTA.
000000.000: Added subsystem RightRPTA.
000000.000: (AtlantisSubsystem) Create subsystem LeftSBTC.
000000.000: Added subsystem LeftSBTC.
000000.000: (AtlantisSubsystem) Create subsystem RightSBTC.
000000.000: Added subsystem RightSBTC.
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | ..\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
000000.000: ============================ ERROR: ===========================
000000.000: ReadDDSSurface failed (code: -2005532572)
000000.000: [TextureManager::LoadTexture | ..\Texture.cpp | 1227]
000000.000: ===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: SSU/SSUbay.dds
Skipping.
>>> [TextureManager::AcquireTexture | ..\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: (AtlantisSubsystem) Create subsystem APU1.
000000.000: Added subsystem APU1.
000000.000: (AtlantisSubsystem) Create subsystem APU2.
000000.000: Added subsystem APU2.
000000.000: (AtlantisSubsystem) Create subsystem APU3.
000000.000: Added subsystem APU3.
000000.000: (AtlantisSubsystem) Create subsystem WSB1.
000000.000: Added subsystem WSB1.
000000.000: (AtlantisSubsystem) Create subsystem WSB2.
000000.000: Added subsystem WSB2.
000000.000: (AtlantisSubsystem) Create subsystem WSB3.
000000.000: Added subsystem WSB3.
000000.000: (AtlantisSubsystem) Create subsystem LATCH0.
000000.000: Added subsystem LATCH0.
000000.000: (AtlantisSubsystem) Create subsystem LATCH1.
000000.000: Added subsystem LATCH1.
000000.000: (AtlantisSubsystem) Create subsystem LATCH2.
000000.000: Added subsystem LATCH2.
000000.000: (SpaceShuttleUltra) [INFO] Loading mission STS-101
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (SpaceShuttleUltra) [INFO] Loading mission file Missions\SSU\STS-101.cfg
000000.000: (PanelR13L::PanelR13L) Enter constructor.
000000.000: (PanelR13L::PanelR13L) Leave constructor.
000000.000: (AtlantisSubsystem) Create subsystem PRSD.
000000.000: Added subsystem PRSD.
000000.000: (AtlantisSubsystem) Create subsystem VideoControlUnit.
000000.000: Added subsystem VideoControlUnit.
000000.000: (AtlantisSubsystem) Create subsystem ACA1.
000000.000: Added subsystem ACA1.
000000.000: (AtlantisSubsystem) Create subsystem ACA2.
000000.000: Added subsystem ACA2.
000000.000: (AtlantisSubsystem) Create subsystem ACA3.
000000.000: Added subsystem ACA3.
000000.000: (AtlantisSubsystem) Create subsystem ACA4.
000000.000: Added subsystem ACA4.
000000.000: (AtlantisSubsystem) Create subsystem ACA5.
000000.000: Added subsystem ACA5.
000000.000: (AtlantisSubsystem) Create subsystem RMS.
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | ..\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
000000.000: ============================ ERROR: ===========================
000000.000: ReadDDSSurface failed (code: -2005532572)
000000.000: [TextureManager::LoadTexture | ..\Texture.cpp | 1227]
000000.000: ===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: SSU/SSUbay.dds
Skipping.
>>> [TextureManager::AcquireTexture | ..\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Added subsystem RMS.
000000.000: (AtlantisSubsystem) Create subsystem ODS.
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | ..\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
000000.000: ============================ ERROR: ===========================
000000.000: ReadDDSSurface failed (code: -2005532572)
000000.000: [TextureManager::LoadTexture | ..\Texture.cpp | 1227]
000000.000: ===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: SSU/SSUbay.dds
Skipping.
>>> [TextureManager::AcquireTexture | ..\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ExtAL mesh loaded
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | ..\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
000000.000: ============================ ERROR: ===========================
000000.000: ReadDDSSurface failed (code: -2005532572)
000000.000: [TextureManager::LoadTexture | ..\Texture.cpp | 1227]
000000.000: ===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: SSU/docking_ring.dds
Skipping.
>>> [TextureManager::AcquireTexture | ..\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | ..\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
000000.000: ============================ ERROR: ===========================
000000.000: ReadDDSSurface failed (code: -2005532572)
000000.000: [TextureManager::LoadTexture | ..\Texture.cpp | 1227]
000000.000: ===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: SSU/ODS_collar.dds
Skipping.
>>> [TextureManager::AcquireTexture | ..\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ODS mesh loaded
000000.000: Added subsystem ODS.
000000.000: (AtlantisSubsystem) Create subsystem DeployedAssembly.
000000.000: Added subsystem DeployedAssembly.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly1.
000000.000: Added subsystem ElectronicsAssembly1.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly2.
000000.000: Added subsystem ElectronicsAssembly2.
000000.000: (AtlantisSubsystem) Create subsystem DragChute.
000000.000: Added subsystem DragChute.
000000.000: 	Look up panel "F2"... 		(@PANEL F2)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F4"... 		(@PANEL F4)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F6"... 		(@PANEL F6)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F7"... 		(@PANEL F7)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F8"... 		(@PANEL F8)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "L2"... 		(@PANEL L2)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R2"... 		(@PANEL R2)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O6"... 		(@PANEL O6)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O8"... 		(@PANEL O8)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R11"... 		(@PANEL R11)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R13L"... 		(@PANEL R13L)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A6U"... 		(@PANEL A6U)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "AftMDU"... 		(@PANEL AftMDU)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A7A3/A8A3"... 		(@PANEL A7A3/A8A3)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "C3"... 		(@PANEL C3)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O14"... 		(@PANEL O14)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O15"... 		(@PANEL O15)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O16"... 		(@PANEL O16)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O17"... 		(@PANEL O17)
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A1U"... 		(@PANEL A1U)
000000.000: 	Leave @PANEL block.
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: (SpaceShuttleUltra) [INFO] OFFSET REENTRY MESH SET
000000.000: (SpaceShuttleUltra) [INFO] REENTRY MESH ADDED
000000.000: ODS mesh added
000000.000: ExtAL mesh added
000000.000: PanelA6U: DefineVC called
000000.000: Panel A7/A8:	Define VC
000000.000: (SpaceShuttleUltra) [INFO] Attachment count: 23
000000.000: Module SSU_Tank.dll .......... [Build 200512, API 160828]
000000.000: Module SSU_SRB.dll ........... [Build 200427, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: XRSound 2.00 (Build Date: Jul  3 2020) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: [XRSound INFO] Vessel 'LC39A' built with XRSound API version 2.00
000000.000: [XRSound INFO] Vessel 'STS-101' built with XRSound API version 2.00
000000.000: (Subsystem::RMS) Saved subsystem animation 16B2FDC0
000000.000: (Subsystem::RMS) Saved subsystem animation 16B30680
000000.000: (Subsystem::RMS) Saved subsystem animation 16B30720
000000.000: (Subsystem::RMS) Saved subsystem animation 16B30090
000000.000: (Subsystem::RMS) Saved subsystem animation 16B304A0
000000.000: (Subsystem::RMS) Saved subsystem animation 16B2FE10
000000.000: (Subsystem::RMS) Saved subsystem animation 16B300E0
000000.000: (Subsystem::RMS) Saved subsystem animation 16B30130
000000.000: (Subsystem::RMS) Saved subsystem animation 16B2FFA0
000000.000: (Subsystem::RMS) Saved subsystem animation 16B30310
000000.000: (Subsystem::RMS) Saved subsystem animation 16B30450
000000.000: (ssu)Realize ODS...
000000.000: (Subsystem::DragChute) Saved subsystem animation 1F5CFD48
000000.000: (Subsystem::DragChute) Saved subsystem animation 1F5D0138
000000.000: (Subsystem::DragChute) Saved subsystem animation 1F5CFA30
000000.000: (Subsystem::DragChute) Saved subsystem animation 16B30040
000000.000: (Subsystem::DragChute) Saved subsystem animation 16B30400
000000.000: Panel A7/A8:	Realize()
000000.000: Panel A7/A8:	Realize done.
000000.000: Panel group dump for group "Forward": 
000000.000:    F2  : REALIZED 
000000.000:    F3  : REALIZED 
000000.000:    F4  : REALIZED 
000000.000:    F6  : REALIZED 
000000.000:    F7  : REALIZED 
000000.000:    F8  : REALIZED 
000000.000:    F9  : REALIZED 
000000.000: Panel group dump for group "Left": 
000000.000:    L1  : REALIZED 
000000.000:    L2  : REALIZED 
000000.000:    L4  : REALIZED 
000000.000: Panel group dump for group "Center": 
000000.000:    C2  : REALIZED 
000000.000:    C3  : REALIZED 
000000.000: Panel group dump for group "Right": 
000000.000:    R2  : REALIZED 
000000.000:    R1  : REALIZED 
000000.000:    R4  : REALIZED 
000000.000: Panel group dump for group "Overhead": 
000000.000:    O1  : REALIZED 
000000.000:    O2  : REALIZED 
000000.000:    O3  : REALIZED 
000000.000:    O5  : REALIZED 
000000.000:    O6  : REALIZED 
000000.000:    O7  : REALIZED 
000000.000:    O8  : REALIZED 
000000.000:    O9  : REALIZED 
000000.000: Panel group dump for group "Aft Overhead": 
000000.000:    O13  : REALIZED 
000000.000:    O14  : REALIZED 
000000.000:    O15  : REALIZED 
000000.000:    O16  : REALIZED 
000000.000:    O17  : REALIZED 
000000.000: Panel group dump for group "Aft Port": 
000000.000:    L9  : REALIZED 
000000.000: Panel group dump for group "Aft": 
000000.000:    A1U  : REALIZED 
000000.000:    A1L  : REALIZED 
000000.000:    A1R  : REALIZED 
000000.000:    AftMDU  : REALIZED 
000000.000:    A2  : REALIZED 
000000.000:    A3  : REALIZED 
000000.000:    A4  : REALIZED 
000000.000:    A6U  : REALIZED 
000000.000:    A7U  : REALIZED 
000000.000:    A8  : REALIZED 
000000.000:    A7A3/A8A3  : REALIZED 
000000.000: Panel group dump for group "Aft Starboard": 
000000.000:    R10  : REALIZED 
000000.000:    R11  : REALIZED 
000000.000:    R13U  : REALIZED 
000000.000:    R13L  : REALIZED 
000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 0

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 1

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 2

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 3

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 4

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 5

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 6

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 8

000000.000: [CRT]:DIMENSIONS: 256 256 MDUID: 9

000000.000: Finished initialising panels
000000.000: (SpaceShuttleUltra) [INFO] In clbkPreStep
000000.000: (SpaceShuttleUltra) [INFO] (Atlantis::clbkPostStep) Entering.
000000.000: (SpaceShuttleUltra) [INFO] (Atlantis::clbkPostStep) Processing subsystems.
000000.000: (SpaceShuttleUltra) [INFO] (Atlantis::clbkPostStep) Processing panels.
000000.000: (SpaceShuttleUltra) [INFO] (Atlantis::clbkPostStep) Executing state depending behavior.
000000.000: (SpaceShuttleUltra) [INFO] (Atlantis::clbkPostStep) Leaving.
000000.010: (SpaceShuttleUltra) [INFO] (Atlantis::clbkVisualCreated) Entered.
000000.010: (SpaceShuttleUltra) [INFO] GETTING DEVMESH
000000.010: (SpaceShuttleUltra) [INFO] Started Panels VisualCreated
000000.010: (SpaceShuttleUltra) [INFO] Ended Panels VisualCreated
000000.010: (SpaceShuttleUltra) [INFO] (Atlantis::clbkVisualCreated) Leaving.
000000.493: (SpaceShuttleUltra) [ERROR] no GDI handle

btw I use SSU nightly r3253
 
Last edited:

STS

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What is the problem exactly?


I see the GDI Handler error on your log, but what happens from the user´s point of view?
 

asdad

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hi STS , the problem is when I Press F1 key in SSU suddenly Crash to desktop.
 
Last edited:

STS

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That GDI error that appears on log, seems related with some graphics configuration issue.


Maybe some of the devs, @urwumpe or @daves can help further?
 

Urwumpe

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That GDI error that appears on log, seems related with some graphics configuration issue.


Maybe some of the devs, @urwumpe or @daves can help further?


I sadly don't know, it rather sounds like a missing texture. Not sure if related to SSU or a third party addon.
 

gattispilot

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So can someone tell me how to attach the rms to a satellite or another vessel. Is there a scn with it attached. I tried using attachment manager and couldn't figure it out.
Thank
 

Aztronut66

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Not sure how to attach and detach a satellite or vessel. There is a scn... "Scenarios/Space Shuttle Ultra/Testing scenarios/Payload Latch Test" which starts you out in orbit with the Leonardo MPLM attached to the Shuttle RMS.

Does anyone know how to attach the Harmony:Spacecraft/Spacecraft3 module from ISS 3.2 to SSU payload bay?
 

DaveS

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Not sure how to attach and detach a satellite or vessel. There is a scn... "Scenarios/Space Shuttle Ultra/Testing scenarios/Payload Latch Test" which starts you out in orbit with the Leonardo MPLM attached to the Shuttle RMS.

Does anyone know how to attach the Harmony:Spacecraft/Spacecraft3 module from ISS 3.2 to SSU payload bay?
It should just be a matter of doing the same way you would attach it to any other parent vessel. SSU should handle things from there.
 

Aztronut66

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I managed to attach it to the number 6 attachment point, but it is buried in the bottom of the payload bay. I read this in the manual but not sure what the "keel pin" is referring to.

"Attachments 5 thru 11 are located just
below the payload bay liner, so to have a correct vertical
positioning of the payload, the attachment coordinates
of the payload must be in its keel pin."

Here is my scenario entry...

Harmony:spacecraft\spacecraft3
STATUS Landed Earth
POS -80.6232502 28.6197342
AROT 00.000 0.000 0.000
ATTACHED 0:6,Discovery
AFCMODE 7
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
END
 

Attachments

  • Harmony_SSU.jpg
    Harmony_SSU.jpg
    310.7 KB · Views: 238

DaveS

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The shuttle uses a 3-point attachment system, 2 on the sides and 1 on the bottom, all three are cylindrical in shape. The side attachments are called the "trunnion pins" while the one on the bottom is called the "keel pin". This is where the attachment point on the payload needs to be, located at the mid-point of the keel pin. I've marked the trunnion pins in red and and the keel pin in green in the attached photo of the MPLM Rafaello.
 

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  • MPLM_Rafaello.jpg
    MPLM_Rafaello.jpg
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