I want to create own SSU, but in documentation doesn't have example how to create scenario there is only example how to create mission file
Guys , SSU is working but in orbiter beta r65 not in orbiter beta r90
This is a known limit with our current GNC system. Only the LVLH reference system is implemented as far as the ADI is concerned. An overhaul of the GNC system is scheduled for after we have the new DPS implemented.Hi everyone,
I'm new to SSU and tried my luck playing around with the latest nightly build for Orbiter 2016 (with D3D9). I noticed that the ADI ball in the Orbit PFD behaves very oddly (tested with the "Atlantis in orbit" scenario). There is a singularity at pitch 90°/270° where the ball just violently flips over, and in general the display does not always seem to match the orbiter's real attitude. Also, the A/E and Orbit PFD do not agree in the indicated pitch and roll angles (I realize that yaw is fixed to 0°), even though I think they should both be in the same reference frame (LVLH).
Is this a known bug or am I missing something here? I could not find anything about this issue on the tickets page or in the forum.
Thanks so much for this awesome project!
This is a known limit with our current GNC system. Only the LVLH reference system is implemented as far as the ADI is concerned. An overhaul of the GNC system is scheduled for after we have the new DPS implemented.
SSU can be used with Orbiter 2016 if you compile it yourself.Hi
I'm very sorry for my ignorance, but these pictures:
I really don't know how this happened, but I'm getting a very "interesting" paintjob on the DG VC : Anyone else experienced this ? Can reproduce it with stock Orbiter 2016 or D3D9 client... Wow.... same here... could it be an April 1st thing?www.orbiter-forum.com
look like SSU in Orbiter 2016 to me, but as far as I know SSU isn't completely compatible with Orbiter 2016 yet. Does it mean that SSU can be partially used in Orbiter 2016 or I'm wrong?