Turn the tower Catch Sequence on:So do the catch arms need to be in a certain position, and open/ close? for the booster to get caught
Focus BC_TOWER, press B.

Turn the tower Catch Sequence on:So do the catch arms need to be in a certain position, and open/ close? for the booster to get caught

FUELMASS=GetPropellantMass(hProp1); fuel_percent1 = int(100 * (GetFuelMass()) / (FUELMASS)); SetAnimation(anim_FROST, fuel_percent1);Any idea on this.
double current_fuel = GetPropellantMass(hProp1);
double max_fuel = GetPropellantMaxMass(hProp1);
double fuel_fraction = current_fuel/max_fuel;
SetAnimation(anim_FROST, fuel_fraction);
anim_FROST = CreateAnimation(0); static UINT frostGrp[1] = { 0 };//21,27,39,41,42,48,62,122,132,131 static MGROUP_SCALE FROST(2, frostGrp, 1, _V(0, 0, 11.84), _V(1, 1, 1500)); AddAnimationComponent(anim_FROST, 0, 1, &FROST); static UINT frost1Grp[1] = { 1 };//21,27,39,41,42,48,62,122,132,131 static MGROUP_SCALE FROST1(2, frost1Grp, 1, _V(0, 0, -31.3403), _V(1,1, 3500)); AddAnimationComponent(anim_FROST, 0, 1, &FROST1);hMStg2 = oapiLoadMeshGlobal("Starshipversion3/starshipvers3A"); SetMeshVisibilityMode(AddMesh(hMStg2, &STG1STG2_OFF),MESHVIS_ALWAYS); hMhull = oapiLoadMeshGlobal("Starshipversion3/booster19"); SetMeshVisibilityMode(AddMesh(hMhull, &STG1_OFF),MESHVIS_ALWAYS); HMFROST = oapiLoadMeshGlobal("Starshipversion3/booster19FROST"); SetMeshVisibilityMode(AddMesh(HMFROST, &STG1_OFF), MESHVIS_ALWAYS);void ss_upper::clbkPreStep(double SimT, double SimDT, double MJD){// double current_fuel = GetPropellantMass(hProp1); //double max_fuel = GetPropellantMaxMass(hProp1); //double fuel_fraction = current_fuel / max_fuel; //sprintf(oapiDebugString(), "fuel_percent1 %0.4f ", fuel_fraction); SetAnimation(anim_FROST, .5);}That would be my guess.I think it is due to the fuel tank being deleted with the booster seps?

Great update except for my starlink sats are deploying through the skin of starship out the top of the shipThis is the latest I have. It works in 2024 also. You need the lastest starship and Starlink Sat:
Starlink:https://www.orbiter-forum.com/resources/starlink.339/
Install mine last it has a new cfg for the sat to fit in the starship.
P opens the hatch on the star ship. On the tower after launch press B to catch the booster.
The new version has the Ice and 25 satellite attachments
yes, it should be. It is basically the same code as this vessel.https://www.orbiter-forum.com/threads/spacex-superheavy.39783/Speaking of landing. Is the landing autopilot working? I couldn't figure it out
LAUNCH CONTROL PANELPress [K] to toggle the Launch Control Panel On/Off.Attach any existing vessel as payload, by entering name and click on “Attach”.Enter target orbit parameter and click on “Enter”. Inclination must be greater than launch latitude.Enter positive inclination for launch to ascending-node azimuth, negative inclination for descendingnode.1st Stage Apogee at MECO is automatically calculated from target orbit perigee, but can be overiden.Enter name of 1st Stage boostback-and-landing target (can be base or landed vessel).Enable/disable 1st Stageboostback-and-landing autopilot.Toggle 1st Stage autopilot mode: “boostback-and-landing” or “landing only”.Enter fuel reserved for 1st Stage boostback and landing.Enter name of Starship reentry and landing target.Enter max. acceleration limiter for ascent autopilot.Activate T-10 Launch Autopilot for launch to target orbit or set Liftoff time UTC.DE-ORBIT FOR RE-ENTRY NOTESUse IMFD"Base Approach" or BaseApproachMFD to perform de-orbit burn for reentry.Re-entry interface parameters:Altitude (Alt.) Re-entry Angle (ReA) Anterior Angle (Ant) DOCKING120km1.5°