Nicholander
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- Aug 7, 2014
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I made the mesh in Wings 3D, used the little tool available on Orbiter Hanger Mods to export it to a .msh, made a spacecraft3 cfg, put the msh in the Meshes folder, and then put the texture (As a .dds) in the textures folder. I started up Orbiter, placed my spacecraft with the scenario editor, and the mesh was there, but the texture wasn't. (It was just pure white). What's causing this?
Here's the spacecraft3 cfg:
Here's the texture:
And this is how it looked in Wings 3D. (Along with the options I used when converting it to.msh):
So, I say again, what's causing this?
Thanks in advance for helping!
Here's the spacecraft3 cfg:
Code:
[CONFIG]
MESHNAME="VenusProbeCruise"
SIZE=1
EMPTY_MASS=1400
FUEL_MASS=300
MAIN_THRUST=400
RETRO_THRUST=0
HOVER_THRUST=0
ATTITUDE_THRUST=100
ISP=3300
PMI=(100,100,100)
CW_Z_POS=2
CW_Z_NEG=2
CW_X=2
CW_Y=2
CROSS_SECTION=(25,25,25)
COG=0
FOCUS=-1
[EX_MAIN_0]
OFF=(0,0,-0.56)
DIR=(0,0,-1)
LENGTH=1
WIDTH=0.09
Here's the texture:
And this is how it looked in Wings 3D. (Along with the options I used when converting it to.msh):
So, I say again, what's causing this?
Thanks in advance for helping!