- Joined
- Jun 2, 2008
- Messages
- 2,179
- Reaction score
- 234
- Points
- 78
- Location
- Valmorea
- Website
- www.fabri91.eu
Kerbal scientists appear to be VERY interested in the sun/Kerbol:
Also, implementation of re-entry heating should make experiments recovery much harder.
That would be fantastic. Short of building one for fun, or maybe refueling, space stations don't server a purpose. And really all you have to do on any landing is spam your science instruments and farm out all the science then leave. Would love a reason to stick around somewhere, besides smashing Jebs face into the ground after a large jump.It'd also be nice if experiments consisted of more than just "click here for science points". It'd be nice if you could leave an experiment running over time and it accumulated points. It'd bring meaning to space stations, rovers and landers with long term goals in mind.
I generally found it too easy in general. Five missions in, I have Jeb on the Mun. The tech tree system works fine IMO, and it finally makes resource consumption important, (cant waste much battery power on reaction wheels) but it really needs an opponent. Enter the Kermunnists
Third mission in for me was manned Minmus and fourth was manned Mun. Fifth was a probe to Duna which still had enough fuel left after I decided that I'll aerobrake for capture and landing so I flew it to Ike and crashed it there, sixth was a manned mission to Duna and Ike. The first two were just trying to figure out how to get science points, given that I never read any of the change logs.
The seventh I'm building now aims to visit Jool and all of its moons in one go.
Definitely too easy.
You are doing something wrong, apparently.How do you manage to get to the Mun without solar panels?? Mk1 capsule runs out of electricity before Munar pass!
Or KerMunnists, with a red Mun as a flag ? Led by Nikita Kertchev :lol:Enter the Kermunnists
How do you manage to get to the Mun without solar panels?? Mk1 capsule runs out of electricity before Munar pass!
Enter the Kermunnists
You are doing something wrong, apparently.
How do you manage to get to the Mun without solar panels?? Mk1 capsule runs out of electricity before Munar pass!
My first hypothesis was that MechJeb was draining power. So I launched an unmanned capsule to LKO and turned off MechJeb. Power consumption didn't stop. I disabled reaction wheels. Power consumption didn't stop.
Then I turned off the capsule and the consumption stopped, but I wasn't able to regain control.
Turn off the SAS so you don't waste energy and in a pinch, gimballing engines with low thrust can change your orientation.
That said, the SAS, torque wheels, controls, whatever they're called are way too powerful. There's no reason to use RCS anymore for rotation.
Probe, or manned one?
Capsule is equipped with SAS. If you press SAS button, it will enable it just fine (by using reaction wheels).But I haven't SAS avaliable yet i career mode. I turned off the Mk1 reaction wheels but the power consumption didn't stop before I turned off the entire capsule.
But I haven't SAS avaliable yet i career mode. I turned off the Mk1 reaction wheels but the power consumption didn't stop before I turned off the entire capsule.
Anyway, I'll do a test without MechJeb tonight.
---------- Post added at 08:31 PM ---------- Previous post was at 08:30 PM ----------
A unmanned Mk1.
I think it's the T key by default and R is for RCS (but I'd need to launch the game to be sure).The R key (by default) switches SAS on and off.
I think it's the T key by default and R is for RCS (but I'd need to launch the game to be sure).